Forum Replies Created

Page 13 of 85
  • Randy Johnson

    May 12, 2011 at 10:56 am in reply to: Vibrate Tag

    Place the cubes were you want them. Then place them in a NULL object that is at 0,0,0 and add the vibrate tag to the null.

    /Randy

  • Randy Johnson

    May 12, 2011 at 8:03 am in reply to: Dynamics problem

    The dynamics tag collision is probably set to automatic. Try Static Mesh. (if the box is animated go for moving mesh)

    /Randy

  • Randy Johnson

    May 11, 2011 at 2:13 pm in reply to: Pasting and Object with textures

    Well, I have not done much with Xrefs since I just recently started using them but you pretty much make a model, rig, animate and save the file. Then in your “master” project use an x ref, link the file and change your offset time to where you want it.

    /Randy

  • Randy Johnson

    May 11, 2011 at 11:52 am in reply to: Rendering issues.

    That is how a tiff render works. You get 1 image for every frame you render. You can then take this into any post software and save it out as a quick time or whatever. Its called an image sequence.

    To get a single clip render out a video codec format like quicktime.

    /Randy

  • Randy Johnson

    May 11, 2011 at 6:22 am in reply to: Pasting and Object with textures

    You want to read up on X refs for swapping your phones.
    Your textures should be following…

    /Randy

  • Randy Johnson

    May 9, 2011 at 9:11 am in reply to: Controlling Cloned Lights

    There a whole of ways to do this type of thing. However I have a set up posted here:https://rootvisuals.com/wordpress/?page_id=82 that has an ON/ OFF function that you can play with an see if it works for you. It does not “fade on” its on or off.

    /Randy

  • Randy Johnson

    May 9, 2011 at 8:52 am in reply to: Texture text sides

    When working with and Extrude Nurbs you can place a texture on the Faces using C1 (front face) C2 (back face) R1, R2 will get the rounding of the text.
    So to answer you you will need to have a texture on the whole object that would be for your edges then you put another texture over for your faces… I believe this is covered well the help menu.

    To drop your horizon line add a background object and use a compositing tag to prevent the shadows.
    Here is a Tutorial: (I have not watched it but his are generally pretty good.)
    https://greyscalegorilla.com/blog/2010/10/how-to-make-the-infinite-floor-look-in-cinema-4d/

    he has another one on just the compositing tag that might help too…
    https://greyscalegorilla.com/blog/2011/01/the-compositing-tag-the-answer-to-all-your-problems/

    /Randy

  • Randy Johnson

    May 9, 2011 at 8:47 am in reply to: Compressing an animation for email

    I dont think you will be able to compress that enough.
    *Try drop box or another FTP based file sharing system.
    *If you yourself have an FTP you can zip it and place it on your FTP and send the link via email. They will then get prompted if they want to download the file when they click the link.

    Otherwise you will need to change the codec to qt h.264 but that will change the quality…. depending what you are using now.

    Maybe someone else can offer a better answer.
    /Randy

  • Randy Johnson

    April 21, 2011 at 12:40 pm in reply to: connecting an object to a spline

    What version of cinema are you using?
    /randy

  • Assuming you are not using fillet caps try different intermediate points options with numbers and angle.

    /Randy

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