Forum Replies Created

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  • Nolan Scott

    January 23, 2010 at 2:00 am in reply to: Illustrator to Cinema workflows?

    Well, not sure if this addresses all your questions…?, but…
    You might like ands check out “Rob Garrott’s” excellent Tutorial:
    https://creativemac.digitalmedianet.com/articles/viewarticle.jsp?id=19729

    Regards
    Nolan

  • Nolan Scott

    January 20, 2010 at 3:15 am in reply to: Finding 3D and 2D Models for Animation

    In Cinema 4D open the Content Browser / Presets / Cinema 4D / Humans /
    choose your “body-parts”…

    Or model your own, for texturing check out the Presets / Materials / Body Shader /
    check out the various artist’s folders provided…

    Otherwise do a search at TurboSquid, or else…
    https://www.turbosquid.com/3d

    Regards
    Nolan

  • Nolan Scott

    January 18, 2010 at 9:08 am in reply to: Video

    Import your movie into the Materials Colour Channel /
    Click on the Texture Button and open the Animation Tab /
    Make sure your Start- and End-Frame is shown correctly /
    Otherwise click the Calculate Button…

    Back in the Material select the Editor Tab and check Animate Preview /
    Play your animation…
    (you might have to render your view to see the exact frame…?)

    Should Cinema 4D have difficulty showing realtime preview /
    Use a JPG-Image-Sequence of your movie instead /
    That might ensure faster calculations and better playback…

    Set your Object to the same size as your movie or vice versa /
    Frontal should work…?, but try UVW Mapping…

    Regards
    Nolan

  • Nolan Scott

    January 12, 2010 at 1:32 am in reply to: Camera Following Object

    Well, I guess, there’re always many ways to do this…
    Personally, I would attach a Camera Target to the flying object and would animate
    the camera manually… (good control about distance, position and speed…)

    Otherwise on could create a Spline of the flight-pass, and give the camera an Align
    to Spline Expression and start the Position a “few” frames behind the object…

    Maybe changing the positions of the Spline-points would give some interest…?

    I guess, Expresso could achieve this easily…?

    Regards
    Nolan

  • Nolan Scott

    January 11, 2010 at 1:04 am in reply to: creating a nebula and galaxy in cinema 4d

    If you like, here is a fairly simple experimental “nebula_with_planets” project
    I did a while ago with the Cinema 4D core-version…
    https://files.me.com/nolan.scott/kxmahz

    Regards
    Nolan

  • Nolan Scott

    January 8, 2010 at 11:07 pm in reply to: C4D basics

    Well, select some of your faces (polygons) or select all…
    Go to Functions / Subdivide / choose your Subdivision and click OK.

    Regards
    Nolan

  • Well, there are “zillions” of settings and possibilities to achieve what your’e looking for…
    One key to shiny metallic surfaces… The object needs something to reflect …
    Either create your own Reflection-Scene…
    Or load an image or shader into the Materials Environment Channel…

    If you like, here are some examples for experimentation:
    https://files.me.com/nolan.scott/yd7wop

    Regards
    Nolan

  • Nolan Scott

    December 27, 2009 at 11:08 pm in reply to: Extrude/Texture question

    Make sure that the main colour of your Extrude NURBS is in first position /
    Then drag in your first Fillet colour and name the Tag-Selection R1 /
    The second Fillet colour R2 / The first Cap C1 / The second Cap C2…

    Regards
    Nolan

  • Nolan Scott

    December 15, 2009 at 8:07 pm in reply to: Flash export Cinema 4d 11

    Go to Render (top toolbar) FlashEx…
    If you’re are using a Mac, FlashEx does only work on 32-bit systems…not 64-bit systems…
    (as far as I know…)

    Regards
    Nolan

  • Nolan Scott

    December 6, 2009 at 9:24 pm in reply to: Looping animation along a spline

    Open the Timeline / select both Position keyframes / go to Functions /
    Track After / Repeat…

    Regards
    Nolan

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