Nolan Scott
Forum Replies Created
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Well, not sure if this addresses all your questions…?, but…
You might like ands check out “Rob Garrott’s” excellent Tutorial:
https://creativemac.digitalmedianet.com/articles/viewarticle.jsp?id=19729Regards
Nolan -
In Cinema 4D open the Content Browser / Presets / Cinema 4D / Humans /
choose your “body-parts”…Or model your own, for texturing check out the Presets / Materials / Body Shader /
check out the various artist’s folders provided…Otherwise do a search at TurboSquid, or else…
https://www.turbosquid.com/3dRegards
Nolan -
Import your movie into the Materials Colour Channel /
Click on the Texture Button and open the Animation Tab /
Make sure your Start- and End-Frame is shown correctly /
Otherwise click the Calculate Button…Back in the Material select the Editor Tab and check Animate Preview /
Play your animation…
(you might have to render your view to see the exact frame…?)Should Cinema 4D have difficulty showing realtime preview /
Use a JPG-Image-Sequence of your movie instead /
That might ensure faster calculations and better playback…Set your Object to the same size as your movie or vice versa /
Frontal should work…?, but try UVW Mapping…Regards
Nolan -
Well, I guess, there’re always many ways to do this…
Personally, I would attach a Camera Target to the flying object and would animate
the camera manually… (good control about distance, position and speed…)Otherwise on could create a Spline of the flight-pass, and give the camera an Align
to Spline Expression and start the Position a “few” frames behind the object…Maybe changing the positions of the Spline-points would give some interest…?
I guess, Expresso could achieve this easily…?
Regards
Nolan -
If you like, here is a fairly simple experimental “nebula_with_planets” project
I did a while ago with the Cinema 4D core-version…
https://files.me.com/nolan.scott/kxmahzRegards
Nolan -
Well, select some of your faces (polygons) or select all…
Go to Functions / Subdivide / choose your Subdivision and click OK.Regards
Nolan -
Nolan Scott
December 28, 2009 at 10:50 am in reply to: Best C4D settings to simulate the Shiny/Glassy/Metallic “Zax” look?Well, there are “zillions” of settings and possibilities to achieve what your’e looking for…
One key to shiny metallic surfaces… The object needs something to reflect …
Either create your own Reflection-Scene…
Or load an image or shader into the Materials Environment Channel…If you like, here are some examples for experimentation:
https://files.me.com/nolan.scott/yd7wopRegards
Nolan -
Make sure that the main colour of your Extrude NURBS is in first position /
Then drag in your first Fillet colour and name the Tag-Selection R1 /
The second Fillet colour R2 / The first Cap C1 / The second Cap C2…Regards
Nolan -
Go to Render (top toolbar) FlashEx…
If you’re are using a Mac, FlashEx does only work on 32-bit systems…not 64-bit systems…
(as far as I know…)Regards
Nolan -
Open the Timeline / select both Position keyframes / go to Functions /
Track After / Repeat…Regards
Nolan