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Activity Forums Maxon Cinema 4D creating a nebula and galaxy in cinema 4d

  • creating a nebula and galaxy in cinema 4d

    Posted by Miguel Lluesma on January 10, 2010 at 12:46 pm

    Hey, I need help here. I am trying to create a nebula, with galaxy in cinema 4d but I can not find a useful tutorial on how to do it. So far what I found is how to make one which is not 3d, meaning not something you can put a camera and do a fly through. Anyone can help on this?
    thanks in advance

    Miguel Lluesma replied 16 years, 6 months ago 4 Members · 6 Replies
  • 6 Replies
  • Adam Trachtenberg

    January 10, 2010 at 5:22 pm

    The only way I can think to do it in Cinema (without plugins) would be to use Pyrocluster and particles.

  • Miguel Lluesma

    January 10, 2010 at 6:13 pm

    Hey, thanks, Pyrocluster is used on particles right? but then I have to freeze the particles as nebulas don’t move. What is the way of doing this? meaning if I use particles I have to align them in a spiral way for a galaxy or make a type of static cloud that is not moving, how do you do this?

  • Brian Jones

    January 10, 2010 at 10:00 pm

    another possibility is to use visible lights with noise in the visibility.

  • Nolan Scott

    January 11, 2010 at 1:04 am

    If you like, here is a fairly simple experimental “nebula_with_planets” project
    I did a while ago with the Cinema 4D core-version…
    https://files.me.com/nolan.scott/kxmahz

    Regards
    Nolan

  • Adam Trachtenberg

    January 11, 2010 at 3:57 pm

    If you’re using Thinking Particles you can use the PFreeze node to freeze them in position. I’d go into negative keyframes, set up a separate emitter for each “arm”, keyframe the emitters’ rotations to create a spiral pattern, then freeze them before frame 0.

    You can use a similar approach with standard particles, but keyframe a friction object’s strength to freeze the particles (or nearly freeze them).

    If you have mograph you could use a matrix object to generate particles along splines or on objects.

  • Miguel Lluesma

    January 11, 2010 at 8:34 pm

    hey, thanks for all your help. I will try with lights and also with normal particles, somehow freezing them or making them hyperslow.

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