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creating a nebula and galaxy in cinema 4d
Posted by Miguel Lluesma on January 10, 2010 at 12:46 pmHey, I need help here. I am trying to create a nebula, with galaxy in cinema 4d but I can not find a useful tutorial on how to do it. So far what I found is how to make one which is not 3d, meaning not something you can put a camera and do a fly through. Anyone can help on this?
thanks in advanceMiguel Lluesma replied 16 years, 6 months ago 4 Members · 6 Replies -
6 Replies
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Adam Trachtenberg
January 10, 2010 at 5:22 pmThe only way I can think to do it in Cinema (without plugins) would be to use Pyrocluster and particles.
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Miguel Lluesma
January 10, 2010 at 6:13 pmHey, thanks, Pyrocluster is used on particles right? but then I have to freeze the particles as nebulas don’t move. What is the way of doing this? meaning if I use particles I have to align them in a spiral way for a galaxy or make a type of static cloud that is not moving, how do you do this?
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Brian Jones
January 10, 2010 at 10:00 pmanother possibility is to use visible lights with noise in the visibility.
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Nolan Scott
January 11, 2010 at 1:04 amIf you like, here is a fairly simple experimental “nebula_with_planets” project
I did a while ago with the Cinema 4D core-version…
https://files.me.com/nolan.scott/kxmahzRegards
Nolan -
Adam Trachtenberg
January 11, 2010 at 3:57 pmIf you’re using Thinking Particles you can use the PFreeze node to freeze them in position. I’d go into negative keyframes, set up a separate emitter for each “arm”, keyframe the emitters’ rotations to create a spiral pattern, then freeze them before frame 0.
You can use a similar approach with standard particles, but keyframe a friction object’s strength to freeze the particles (or nearly freeze them).
If you have mograph you could use a matrix object to generate particles along splines or on objects.
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Miguel Lluesma
January 11, 2010 at 8:34 pmhey, thanks for all your help. I will try with lights and also with normal particles, somehow freezing them or making them hyperslow.
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