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Activity Forums Maxon Cinema 4D Looping animation along a spline

  • Looping animation along a spline

    Posted by Ryan Paterson on December 6, 2009 at 9:10 pm

    So I want to make something orbit around a sphere. I have my sphere, and a circular spline around it. My object is aligned to the spline, but I cant figure out how to animate it cyclically. The ‘align to spline’ offset slider only goes to 100%, but I want it to keep going past that, continuously orbiting.

    What is a good way to do this?

    Thanks

    Jason Burnett replied 16 years ago 4 Members · 4 Replies
  • 4 Replies
  • Nolan Scott

    December 6, 2009 at 9:24 pm

    Open the Timeline / select both Position keyframes / go to Functions /
    Track After / Repeat…

    Regards
    Nolan

  • Ryan Paterson

    December 6, 2009 at 10:09 pm

    awesome. thanks

  • Jon Herron

    January 28, 2010 at 4:10 pm

    Perfect Thank You Guys!

  • Jason Burnett

    May 10, 2010 at 5:16 am

    That works for a simple circle, but how do you loop more complex transformations where one item changes continuously and one item loops.

    For example, using the same animation, what if you wanted to rotate the spline path perpendicular to its plane. So on the first loop it would be flat, then the second loop it would be at 45 degrees the third loop 90, etc.

    I set my before/after to repeat for the offset animation track..no problem. Then I rotated the track by 15 degrees perpendicular at frame 15 and assigned a keyframe (adding a new animation track for the rotation of the circular path) Then I selected the rotations and applied Offset Repeat for my before and after, but the last frame doesn’t line up. So it jerks after a full rotation.

    When I copy the first keyframe and paste it on the last keyrame, it just does nothing.
    When I manually apply the rotation angles using the coordinates window and the assign keyframe button, it simply will not take it. I click off the circle and click back to the last frame and it’s back to whatever value was there before I manually applied the transforms.

    It’s the quirkiest thing I have seen yet. Any suggestions?
    Thanks for your help in advance,

    jase

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