That works for a simple circle, but how do you loop more complex transformations where one item changes continuously and one item loops.
For example, using the same animation, what if you wanted to rotate the spline path perpendicular to its plane. So on the first loop it would be flat, then the second loop it would be at 45 degrees the third loop 90, etc.
I set my before/after to repeat for the offset animation track..no problem. Then I rotated the track by 15 degrees perpendicular at frame 15 and assigned a keyframe (adding a new animation track for the rotation of the circular path) Then I selected the rotations and applied Offset Repeat for my before and after, but the last frame doesn’t line up. So it jerks after a full rotation.
When I copy the first keyframe and paste it on the last keyrame, it just does nothing.
When I manually apply the rotation angles using the coordinates window and the assign keyframe button, it simply will not take it. I click off the circle and click back to the last frame and it’s back to whatever value was there before I manually applied the transforms.
It’s the quirkiest thing I have seen yet. Any suggestions?
Thanks for your help in advance,
jase