Forum Replies Created

Page 8 of 14
  • Navarro Parker

    December 31, 2012 at 9:49 pm in reply to: loopOut pingpong doesn’t work on a mask shape?

    How would do you a normal (non ping-pong) loop for masks?

  • Navarro Parker

    November 29, 2012 at 2:48 am in reply to: Expressions: Leading zeros and decimal places.

    This expression does not handle decimals under CS6. It rounds to the nearest whole number. Could you possibly modify it to work with current expressions?

  • Navarro Parker

    November 29, 2012 at 2:46 am in reply to: Expressions: Leading zeros and decimal places.

    Found this during a Google search and I’m getting odd results.

    I have a slider set to “50.00”, but the expression is displaying “125” (no decimals or trailing zeros). I set it to “15.00” and I get “3.375”. I set the slider to “20.00”, and it displays “8”.

    I realize when this was first posted, everyone was on v6.5, not CS6. Has expressions changed that much?

  • Navarro Parker

    November 29, 2012 at 2:00 am in reply to: Random Hexadecimal digits

    Brilliant as always!

    Can you explain a little bit how that works? Are the symbols being ignored because of the .toUpperCase command? The (16) doesn’t seem to correspond to where the letters are in ASCII table.

  • Navarro Parker

    October 22, 2012 at 7:24 pm in reply to: IP4 number generator

    How something more complicated like IPv6? (8 groups of 4 hexidecimal numbers each separated by colons)

    such as: 2001:0DB8:02A2:B3FF:FE1E:FF00:0042:8329

  • Navarro Parker

    October 10, 2012 at 6:50 pm in reply to: Velocity-based rotation?

    That works amazingly well. But you’re right, I would like to soften out the rotation a bit. Would adding overshoot and dampening be overly complicated?

    (If this was Cinema 4D, I’d just throw on a Delay effector!)

  • Navarro Parker

    October 8, 2012 at 11:37 pm in reply to: Turn off sequentially

    Works great! Thank you.

  • Navarro Parker

    October 8, 2012 at 9:52 pm in reply to: Turn off sequentially

    How about the opposite of this? So it’s just one layer visible at a time?

    Photobucket

  • [value[0], value[1] + m, value[2]]

    value + [0,m,0]

    They both work fine. Is there a reason I should use one over the other?

  • Your solution works great (of course)!

    Generally speaking, when should I be use (and not use) [0], [1], [2]? I thought 3D position was an array.

    Also, should I be using degreesToRadians?

    In the meantime, I came up with this. But it feels clunky:

    x = thisComp.layer("green").transform.position[0];
    y = thisComp.layer("green").transform.position[1];
    z = thisComp.layer("green").transform.position[2];

    input = thisComp.layer("solid").transform.rotation;
    inputLow = -45;
    inputHigh = 45;
    outputLow = -100;
    outputHigh = 100;
    m = linear(input,inputLow,inputHigh,outputLow,outputHigh);
    [x, y+m, z]

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