Mylenium
Forum Replies Created
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Depending on the degree of realism you want, a simple layer emitter will do. You are wrong assuming that this would also affect the particle type – they are independent from each other and can be used in any combination. However, your Particles wont lie flat on the table as in real life since they have no volume. For that you would need more sophisticated simulation in a 3D program. The would even be so if you used a reversed animation. So neither gives you a perfect solution.
Mylenium
[Pour Myl
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Mylenium
October 12, 2005 at 9:49 am in reply to: keeping it tidy (putting effect into it’s own comp)Adjustment layers on top of all the others.
Mylenium
[Pour Myl
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This is some code from Dan Ebberts that should do the trick:
a = toWorldVec([0,0,1]);
b = thisComp.layer(“Camera 1”).position – toWorld(anchor_point);
c = dot(a,b)/length(b);
if (c > 0) 0 else 100Apply it to the opacity parameter.
Mylenium
[Pour Myl
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This is some code from Dan Ebberts that should do the trick:
a = toWorldVec([0,0,1]);
b = thisComp.layer(“Camera 1”).position – toWorld(anchor_point);
c = dot(a,b)/length(b);
if (c > 0) 0 else 100Apply it to the opacity parameter.
Mylenium
[Pour Myl
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Mylenium
October 12, 2005 at 7:17 am in reply to: Photoshop layers vs Flattened –> render time up or not?It won’t really make much difference. AE’s “pixel buffers” are independent from the actual image data and are created as needed.
Mylenium
[Pour Myl
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I think you are refering to Commotion… You could do all your masking there and then transfer your Rotosplines over to AE using a plugin from Red Giant Software. not sure though, since I never used it.
Mylenium
[Pour Myl
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GIF’s are palette based (max. 256 colors) and don’t contain any alpha channels. Transparency is generated by assigning one of the palette colors a special index and the application displaying the file needs to make sure it uses this info. What you are seeing is dithering (a semi-transparent pixel will be forced to become either completely transparent or completely opaque). so yes, it’s a “GIF thing”, but it has never been different. One tip: Do not create your GIFs in AE – it isn’t very good at optimizing the color palette. Instead export a Quicktime Movie and then import this movie into ImageReady. You will have much more adjustment options there and everything will look much nicer.
Mylenium
[Pour Myl
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Well, you should move away from that toyish and unprofessional approach with DVD-players – it’s as simple as that. While it is halfway acceptable for one screen, you are largely out of luck with 3. The only solution that is going to work are harddisk recorders, that can be controlled remotely. Trust me, I’ve done my share of sitting in tiny, overheated rooms crammed full of equipment, pushing the buttons just to make tradeshow presentations work and it would have been a hell of a lot harder to do without the pro equipment. Normally this can be rented for reasonable prices and you don’t even have to worry about connecting the cables because the company providing the equipment does it for you. If properly programmed, it’s very easy to pause and play those recorders or show a frozen frame at the touch of a button. If you extend this setup with a video mixer and realtime video processing unit for slowmotion, you will have the maximum flexibility. Of course all this is under the assumption that whatever you do is a pro gig. If not, I guess you have to find some kids, pay them with candy and throw in a few practice hours in frond of your DVD players ;o).
Mylenium
[Pour Myl
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That’s not the assistants, it’s AE’s filtering/ antialiasing along with poor z-sorting. Can’t avoid that. Try to apply a rectangular mask to each layer and then use mask expansion to minimize the effect to some degree.
Mylenium
[Pour Myl
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I think ElectricFX have a plugin for that, but their site seems to be closed. Other than that you should render out RGB motion vectors into a separate image file using the Mental Ray shader. Actually this is what RSMB wants, not real vectors from RPFs.
Mylenium
[Pour Myl