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expression to cull back-facing 3d layers
Im sure this is fairly simple, but my knowledge of expressions is very limited. I have a 3d layer that orbits around a 2D globe and need it to be hidden when it appears “behind” the globe (technically it isnt behind, as the globe has no z-depth). i cant make the globe layer 3d, so is there an expression i can add to hide (either through opacity or visiblity) the orbiting layer when it is turned away from the camera? i believe the equivelant in 3D packages is called “cull back-facing planes”.