Mylenium
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You’d need to add a multiplier to the sinus along the X and Z direction based on distance. That’s probably a bit too complex for what you need to do so it’s probably best to stick with the materila approach. ;O)
Mylenium
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You could also put an adjustment layer with an effect applied on top of your entire composition.
Mylenium
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Use the formula deformer on a plane. The default formula will create exactly what you need – a concentric ripple. Alternatively use the Ripple shader on your material.
Mylenium
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Mylenium
October 26, 2006 at 3:47 pm in reply to: calculate isn’t working for tiff sequence as textureHave you made sure all your file names have leading zeros so the number of digits is the same? Other than that it could only be one image file inbetwen that is either damaged or missing.
Mylenium
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Not sure what you’re getting at. If you properly installed the apps, they will add entries for “Open”, “Open in Encore as” and “Open with” to Bridge. Beyond that there is no special further integration via launch scripts such as with Illustrator or Photoshop.
Mylenium
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Actually your not using cameras is most likely the source of this odd behavior. From my experience AE somehow seems to treat values differently internally – it will limit its ranges to what’s visible in the frustrum, making calculations more precise whereas without a camera it will always assume infinite space. Can’t explain it other than that, but cameras do (seem to) matter. ;O)
Mylenium
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You don’t need any plugin for this. Either find some suitable footage of damaged film on Artbeats and similar sources or create your own by using solids and blendmodes such as Add, Screen and Overlay. The only real trick is to animate some mask shapes on those solids to make it look like it’s coming in from outside area and then use additionl Glow and Blur effects to soften everything up.
Mylenium
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Use luminous polygons (you can crank up luminance beyond 100%) and other geometry to create light reflections. You can introduce falloffs by texturing them with Fresnel and Gradient shaders. The simplest and most elegant way would be to find a suitable HDR file and use that to define the basic lighting mood (assuming you have Advanced Render).
Mylenium
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Why are you rendering to QT in the first place? You know, there’s always that next crash lurking somewhere that may hose your entire file… Using image sequences would be much wiser. Anyway, have you checked out the file in QTPlayer? I’m suspecting that C4D isn’t able to write the stream properly and somehow the streams get messed up. This can happen on long sequences, but is actually more of a hardware problem – you harddrive is to slow or fragmented so when C4D fires out a frame, some frames cause a jumble. I’d look into that. If you have time, try other CoDecs and see if they give the same problem (if it’s a hardware thing, it should be consistent behavior and always mess up).
Mylenium
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