Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D calculate isn’t working for tiff sequence as texture

  • calculate isn’t working for tiff sequence as texture

    Posted by Sean Cusson on October 26, 2006 at 12:57 pm

    Not really sure what happened here or what I did to change it. Running the 64 Bit version of 9.6 (although the results are the same with the 32 Bit version). I’m using a .tiff sequence as a material. I had an old sequence loaded as a material and had no problems. This morning I rendered a new sequence out and loaded the first frame into the texture slot, went to the animation tab and hit Calculate and then…nothing. C4D isn’t recognizing the sequence and is only using the 1st image. I tried a jpeg sequence and even a different naming convention (using _ instead of spaces). I’m not really sure what’s happening. This should just work. Any ideas?

    Sean Cusson
    Q media design
    se**@**********gn.ca

    Sean Cusson replied 19 years, 6 months ago 2 Members · 5 Replies
  • 5 Replies
  • Mylenium

    October 26, 2006 at 3:47 pm

    Have you made sure all your file names have leading zeros so the number of digits is the same? Other than that it could only be one image file inbetwen that is either damaged or missing.

    Mylenium

    [Pour Myl

  • Sean Cusson

    October 26, 2006 at 7:32 pm

    I wish it was that simple. The naming convention is Ocean_00000.jpg up to Ocean_00181.jpg and all the files are intact. In the end I can use a Quicktime but I would really like to figure this out as it was working fine until now.

    Sean Cusson
    Q media design
    sean@qmediadesign.ca

  • Mylenium

    October 27, 2006 at 8:09 am

    That’s bad then… Other than shortening the filenames to 8.3 naming conventions I’m running out of ideas.

    Mylenium

    [Pour Myl

  • Sean Cusson

    October 27, 2006 at 12:11 pm

    I’m not sure either. It’s very strange. At least I can use Quicktimes. Thanks anyways.

    Sean Cusson
    Q media design
    sean@qmediadesign.ca

  • Sean Cusson

    October 27, 2006 at 12:25 pm

    One interesting thing to point out to anyone running C4D in 64-bit mode under Windows 64-bit is that Quicktimes will not work as textures. Quicktime doesn’t work very well in Windows 64-bit yet and some apps run into problems. Works fine in 32-bit mode though.

    Sean Cusson
    Q media design
    sean@qmediadesign.ca

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy