Forum Replies Created

Page 119 of 285
  • Mylenium

    October 28, 2006 at 7:32 am in reply to: jagged text upon export

    Are you viewing from within your edit suite on a broadcast monitor? Just playing the file on your computer will of course look jaggy as it exposes the separate scanlines of the fields. If the problem is persisten in your edit program, make ysure to check for non-safe levels.

    Mylenium

    [Pour Myl

  • Mylenium

    October 28, 2006 at 7:30 am in reply to: sketch & toon

    There’s no real way around that. Since S&T is a post effect based on the visible contours and facing ratio of objects, there wil lalways be some flicker (which is usually not a problem and wanted). You could try to change the line thickness and enable some of the “Modifiers” settings. Maybe you can find a good combo e.g. based on distance to a reference object. Also check the render panel. Sometimes making S&T calculations based on real world units by checking “Resolution independent” can solve such issues.

    Mylenium

    [Pour Myl

  • Mylenium

    October 28, 2006 at 7:21 am in reply to: Undersampled wiggle?

    Round the values using Math.round() etc. you can also use posterizeTime() to get some interesting results.

    Mylenium

    [Pour Myl

  • Mylenium

    October 27, 2006 at 5:39 pm in reply to: preserving cameras

    You could always copy&paste the cam and scale the values with expressions:


    X=position[0]*1280/720;
    Y=position[1]*720/576;
    Z=position[2]*720/576;

    [X,Y,Z]

    Use similar formulas on otrher parameters. Beware though, that you may have to adjust the zoom manually, though. Due to the different frustrum it may drift/ float a little.

    Mylenium

    [Pour Myl

  • Mylenium

    October 27, 2006 at 5:39 pm in reply to: preserving cameras

    You could always copy&paste the cam and scale the values with expressions:


    X=position[0]*1280/720;
    Y=position[1]*720/576;
    Z=position[2]*720/576;

    [X,Y,Z]

    Use similar formulas on otrher parameters. Beware though, that you may have to adjust the zoom manually, though. Due to the different frustrum it may drift/ float a little.

    Mylenium

    [Pour Myl

  • Mylenium

    October 27, 2006 at 5:31 pm in reply to: Quality (text and mask edge) issues in AE 7

    Maybe you are using OpenGL and AE and your config is not right for AE. Regardless of this, when using OpenGL certain things will always look crap due to things such as e.g. OpenGL being unable to handle anything other than square pixels properly.

    Mylenium

    [Pour Myl

  • Mylenium

    October 27, 2006 at 1:46 pm in reply to: keyboard shortcut for soloing layer

    There is none, it’s as simple as that.

    Mylenium

    [Pour Myl

  • Mylenium

    October 27, 2006 at 8:09 am in reply to: calculate isn’t working for tiff sequence as texture

    That’s bad then… Other than shortening the filenames to 8.3 naming conventions I’m running out of ideas.

    Mylenium

    [Pour Myl

  • Mylenium

    October 27, 2006 at 8:08 am in reply to: Minor oops

    You could work on your footage normally, then pre-compose and flip over. If you want to use expressions, something like this might work:


    X_old=effect(“Corner Pin”)(“Top Left”)[0];
    Y_old=effect(“Corner Pin”)(“Top Left”)[1];

    X=width-X_old;
    Y=Y_old;

    [X,Y]

    Mylenium

    [Pour Myl

  • Mylenium

    October 27, 2006 at 8:08 am in reply to: Minor oops

    You could work on your footage normally, then pre-compose and flip over. If you want to use expressions, something like this might work:


    X_old=effect(“Corner Pin”)(“Top Left”)[0];
    Y_old=effect(“Corner Pin”)(“Top Left”)[1];

    X=width-X_old;
    Y=Y_old;

    [X,Y]

    Mylenium

    [Pour Myl

Page 119 of 285

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