Forum Replies Created

Page 30 of 277
  • Mike Clasby

    December 16, 2007 at 1:37 am in reply to: auto-orient toward camera from nested comp?

    This seems to do what you want:

    1) Turn off the Auto-Orient to Camera in the original comp the layer begins in.

    2) In the comp with the camera (let’s say comp 2) that you want the layer to orient toward the camera, even though it originated in another comp… add this expression to it’s Orientation:

    lookAt(thisComp.activeCamera.position,position)

    R reveals the rotation, where Orientation lives, since I’m assuming the layer in question is also a 3D layer, when you brought it into the new comp (where aforementioned camera lives)…

    I’m getting confused trying to explain this.

    But that works for me.

  • Mike Clasby

    December 15, 2007 at 7:36 pm in reply to: What Is Real ?

    See what I mean. There are mean people out there.

    Actually, Clasby is only my adopted name, yes I’m adopted… I don’t know my “real name”? Did I just 86 myself from the cow, or do you take in strays? OK, I guess your taking in the Artist-formerly-known-as-Cow-Dog, answers that question. (As full disclosure I too have, taken in many more strays than purebreds, they’re cheaper, and all that paperwork and the fancy names is daunting, so that wasn’t a slam on strays)(I do have an old Maytag in the basement that needs looking at)(What’s the W stand for?).

    All kidding aside… How is a newbie with a name like Cher or Prince or Madonna, or any other person with only one name supposed to post here? Aren’t you being discriminatory towards them?

    I only ask because I’m thinking of legally changing my name to yikesmikes.

  • Mike Clasby

    December 15, 2007 at 7:12 pm in reply to: Applying the Puppet Tool to a Mask

    Here are two scripts that do what you want:

    https://forums.creativecow.net/readpost/2/916999

    I don’t have the newer AE, so don’t know how to tie this into the puppet Tool. Can you just pick-whip n expression from the Pin Points to the track points?

  • Mike Clasby

    December 14, 2007 at 2:29 am in reply to: What Is Real ?

    OK, OK, I give.

    At least I’ll get to find out who that “Cow Dog” is.

    Does he get to keep wearing his ears?

  • Mike Clasby

    December 13, 2007 at 5:04 pm in reply to: keyframing “wiggle”… possible?

    Here is a walk through on using a slider to control wiggle:

    https://forums.creativecow.net/readpost/227/8953

    Forgive the typos in the earlier post, please.

  • Mike Clasby

    December 12, 2007 at 6:20 pm in reply to: Rotation expression

    Delete me. I’m caught in account renaming limbo.

  • Mike Clasby

    December 12, 2007 at 6:16 pm in reply to: Rotation expression

    So, Methinks you’re talking a 3D layer?

    If so, put the expression on the Y Rotation stopwatch.

    Like they suggested, just change the last line to:

    val

  • Mike Clasby

    December 12, 2007 at 6:16 pm in reply to: Rotation expression

    So, Methinks you’re talking a 3D layer?

    If so, put the expression on the Y Rotation stopwatch.

    Like they suggested, just change the last line to:

    val

  • Mike Clasby

    December 10, 2007 at 5:57 pm in reply to: fade in and out without keyframe

    Here is a Dan expression to do what you want; change times as needed:

    fadeInTime = 1; // fade in time (seconds)
    fadeOutTime = 1;

    Math.min(linear(time,inPoint,inPoint + fadeInTime,0,100),linear(time,outPoint – fadeOutTime,outPoint,100,0))

    Make a preset for mass application.

  • Mike Clasby

    December 9, 2007 at 4:34 am in reply to: Building a house!

    I like the script, createCylinder, sounds funny I know but if you just want four wall, a four sided cylinder is just four walls.

    https://www.nabscripts.com/Downloads/downloads_en_1.php?id=6

    Download “createCylinder”, put the .jsx in your Scripts Folder.

    There is also create cube (check the top box to use your layers, not create new layers).

    Then startup AE, and Select the 2D or 3D layers you want to put into a cylinder, Run>Script>createCylinder. In the Panel you use to Create (Creer) the Help is in English. The first parameter corresponds to the number of layers per level, four for four walls; the second to the Radius (rayon) of the cylinder, so make that half the width of the walls, 100 if the walls are 200 pixels wide. It creates a cylinder with a CONTROL layer (Null) to rotate/reposition the cylinder.

    You can swap the order of the wall just by moving them up or down in the layer stack.

    If you use create cube on six layers you’ll get a floor and ceiling but if they are wider than tall, you’ll get a gap so you’ll need to slide the floor up and the ceiling down, to do that, set a keyframe, disable the expression, then change the y until it fits. If no floor and ceiling, no problem.

    The script automatically makes the layers 3D for you.

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