Yes. The issue is how our eyes process motion and frame rates. You’ll need different horizontal speeds depending on what frame rate you’re working with.
Really good camera operators working in Hollywood have their formulas for each lens and how fast they can or can’t pan. It’s way easier in motion graphics because we can just see it and retime. A lot harder when you’ve got a whole set and crew and you can’t see it until it’s been printed! (Of course, with digital it’s much easier, but still… hundreds of people on set having to redo everything just because your panning sucked isn’t great.)
If you’re working in 60 frames per second, you’re less likely to have judder because human eyes work at basically that speed too. Signals pulse from the eyes to to the brain at about 60 per second, but that varies person to person. The issue is that you MUST have control of the playback in order to be sure that 60fps is your solution. If you’re just putting it on YouTube, someone could still be watching at 30 and getting horrible judder.
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