Hi Steve, thanks for the reply, however, I am looking for a way for c4d to render the aforesaid passes mentioned in the original post, currently all those internal reflections are flattened in the “refraction” pass, since the those are contained inside a “glass” container. And I can only extract the passes that exists/rendered by c4d.
to summarize i am looking for c4d to render those passes rather than extracting them in my comping app.
PS: I have tried using the seperate material pass it didnt work either:


thanks again
m.