-
1. seperate passes for inside reflections 2. multi shader object buffer
1. Is there a way to get the inner reflection pass?
I have some objects inside a a box shaped glass container, however my reflection pass returns with a flat top reflection coat only, is there a way i can get the reflection pass for the objects reflection inside the box as well? please refer to the images:2. Is there a way to get the object buffer channels for a multi shader material directly? (the concerned objects are inside a glass container)
I am applying two (or more colors) through a multi shader to a number of objects contained inside a fracture object, now i would like to be able to color correct each color seperately in post. (i know i can select specific objects and assigning a compositing tag. i am wondering if there is a procedural way to do it that object buffer grabs the colors from the multishader)i will appreciate a lot any help tips or even workaround ideas
thanks in advance to the cows
m.manojit ghose
+48512875636
skype/ gtalk: manojitghose



