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  • 2 level of randomness with mograph multishader Query

    Posted by Manojit Ghose on February 2, 2017 at 2:05 pm

    I am looking to have randomly distributed 6 different “textures” (with transparency), which has a second level of randomness of 6 “colors” as their backgrounds. So, essentially 36 combinations? i will appreciate any tips from anyone?

    thanks
    m.

    NB: i already tried layering two multi shader (one with 6 different color and second with 6 different textures with multiply)

    MG

    Manojit Ghose replied 9 years, 3 months ago 2 Members · 3 Replies
  • 3 Replies
  • Brian Jones

    February 2, 2017 at 5:43 pm

    I don’t know if this is good enough but this is two materials with Multi-Shader one with the backgrounds and one with the images with Alpha not multiplied, just on top.
    Random effector to color the clone planes and different settings in the two materials for how the images/color are distributed – it seems to work best with Color – Green and Color – Blue in the background shader’s MultiShader.

    11012_randomimagesbackgroundstest.zip

  • Brian Jones

    February 2, 2017 at 5:51 pm

    hmmm, nope that doesn’t render – it looks good in the viewport but not render…

    edit* oh sure it does, I had the wrong renderer chosen, it works fine in Standard and Physical ***

  • Manojit Ghose

    February 2, 2017 at 8:02 pm

    thanks a ton brian… neat trick…never occured to me 🙂

    MG

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