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2 level of randomness with mograph multishader Query
I am looking to have randomly distributed 6 different “textures” (with transparency), which has a second level of randomness of 6 “colors” as their backgrounds. So, essentially 36 combinations? i will appreciate any tips from anyone?
thanks
m.NB: i already tried layering two multi shader (one with 6 different color and second with 6 different textures with multiply)
MG