You’re welcome, Hans! Unfortunately, this is the data available so far. may be I don’t explained well when it comes to Zbrush, I mean project the maps in zbrush onto the remeshed version, the resulting in polypaint and then export the polypaint into a new texture then you could add it to your workflow in c4d. What about Volumbuilder? Didn’t the result improve by using it before the remesh procedure? Another thing, it is preferable to use Remesh in the latest c4d version. because, according to observers, they seem to be getting better at remeshing little by little. I think we don’t have to be disappointed about that because the problem is related to the nature of the program as it is designed for 3D creation, therefore, the same problem exists in Blender for example, unlike programs designed for sculpting and painting, you will find this matter better because it is related to the general purpose of the program. It’s like trying to edit an image on cinema 4d. You can do that, but it won’t be the same as in Photoshop. However, the situation may improve in future releases.
Thanks!