Forum Replies Created

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  • Kouraib Abdmalek

    February 26, 2024 at 8:39 am in reply to: R20 export fails OS X Ventura 13.6

    Hi Chris,

    Here’s what Maxon had to say about this issue:

    Note 2 – It is no longer possible to install Cinema 4D R20 under macOS 13 Ventura. MacOS has introduced higher security restrictions for older programs, that prevent the installer from running, especially if you use an Apple Silicon system.

    If you have your previous Cinema 4D installed on an older macOS already, you may be able to copy and paste the entire MAXON Folder from the old Applications folder of the old macOS to the new macOS.

    We cannot guarantee the stability of older software, working on new hardware architecture than it was designed for.”

    As you can see, it seems that the matter is related to a fundamental problem, so you can only get around this by installing a newer version of Maxon or by downgrading to an older version of the Mac. You can also convert your files to Stl or other extensions via Internet websites.

    I hope this is useful to you.

  • Hi Michael,

    I’m not entirely sure what you want to do about the joints, but there are several ways to copy coordinates from one model to another, including using the Transfer Tool or by making the model to which you want to transfer the coordinates as a child of the other model and then making all shared coordinates in zero value. You could also press Control and press P, S, and R in front of the coordinates to copy them.

    I hope this is useful to you.

  • Kouraib Abdmalek

    February 24, 2024 at 10:55 am in reply to: Displacer-Deformer with Node-Material ?!

    Hi Keco,

    It is also helpful to look at the updates released by Maxon and read the part related to the Nodes, they may include something that will make the task easier for you or may suggest new ideas to you to complete what you are looking forward to.

    I hope this is useful to you.

    https://support.maxon.net/hc/en-us/articles/8658038724124-Cinema-4D-2024-3-1-February-22-2024

  • Kouraib Abdmalek

    February 24, 2024 at 10:31 am in reply to: Searching for nodes : "Distortion" and "Intensity" ?!

    Hi Keco,

    Regarding controlling the intensity of a Node using values between 0 and 100, I think you could do this via Expresso. Below is a link to a tutorial close to what you are looking for. I hope it will be useful to you.

    Thanks!

    https://www.youtube.com/watch?v=s9Kl9VNBoCM

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  • You’re welcome, Laria! thank you for sharing this with us, I’m glad that my answer was in line with Maxon’s answer. “smile”

  • Kouraib Abdmalek

    February 22, 2024 at 8:36 am in reply to: Hair flickers in Octane

    Hi Ali,

    I could not determine the cause of the problem from the attached images. I don’t know if you could post the file here so that we can check it for you.

    Thanks!

  • Hi Laria Maria,

    I don’t know if there is a way to do this automatically without using Xref-file from the beginning. maybe this is not easy for you, but you can copy and paste all the objects into the new file and then drop the materials with the selection tag one by one (I tried to explain this in the video below). Or you could bake the materials for each model, then create a single material for the required model in the new file and link it to the texture you obtained from baking previously.

    I hope this helps you.

  • Hi Muhammed,

    If you get this problem only with this element, then what is shown in the screenshot is that the model is made up of several elements under a Null Object named Device. I don’t know, but the model may have splines at each edge, as is the case with models imported from other programs especially imported from Sketchup, so when you select the Null Object, you will see in the viewport that all edges are activated, even in Gouraud Shading mode, so you have to delete the splines; If my guess is wrong, please post the model file here to let me check it for you.

    Thanks!

  • Kouraib Abdmalek

    February 10, 2024 at 9:44 am in reply to: fullscreen without any bar

    Hi Brian,

    As for the first part of your question, I have posted below screenshots showing how to get full-screen mode in the viewport and the Picture viewer, as well as how to make one of the panels appear in full-screen mode. Still, as for the menu bar, on Mac, you can remove it by going to Edit>Preferences>Interface and then unchecking “Show Mac menu bar” and restart C4D, but there is nothing like that On Windows.

    As for the second part, I hope you can clarify more.

    Thanks!

  • Kouraib Abdmalek

    February 9, 2024 at 8:14 am in reply to: UVW Projection Issue

    Hi Conrad,

    You could cut in the edges you want, by selecting the desired edges, then going to the Select menu and choosing Set Selection. Then drag and drop the yellow triangle you obtained to the Cut Selected Edges box under Relax UV, go to Projection and choose Flat, then return to Relax and click Apply, I tried to explain this in the video below.

    I hope this was useful to you

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