Forum Replies Created

Page 1 of 2
  • Josh Earle

    September 23, 2025 at 3:15 am in reply to: Random mesh deformations artifacts only in render/animation

    Ive just realised more problems with this project file now, the lighting has all changed too. but only in another take. I have changed no settings since update and it was rendering fine. Has the new update change lighting parameters for intensity/exposure in the new update? That is insane if so. Or another bug….

  • Josh Earle

    September 23, 2025 at 3:10 am in reply to: Random mesh deformations artifacts only in render/animation

    Further inspection seems to be something to do with the animated ‘growth’ attribute. Turning this off they rendered fine. But to keep the growth animation I needed to pull all the sweep nurbs out of the group into the top heirarchy then it works again.

    WHY is this not visible until rendering a sequence??? yet another bug discovered. What version is everyone using for C4D? is there a more stable version that everyone has a consensus on? The problem with the constant updates is that I will continue the projects with the newest update and then will not be able to continue them when I roll back versions.

  • Josh Earle

    September 6, 2025 at 4:19 am in reply to: Bake color effector to keyframes for FBX export

    Any help on this one? Anyone have any ideas?

  • Josh Earle

    September 3, 2025 at 10:49 am in reply to: Bake color effector to keyframes for FBX export

    Okay, so here is a very simple example of what I am trying to achieve.

    The plain effector is controlling the colour. I need this to be baked into the sphere material to be exported as either an FBX or an alembic (As I then need to import and export as .PATH from Blender)

    Right now it is just a standard material with the color shader plugged into the color channel to read the effector. This does not have to be the way, maybe there is a better way to do this. I dont care how it needs to be done, just as long as the color channel is baked into the material much like if I had keyframed it on a material for each individual sphere (which works, but will be impractical for a setup where there will need to be 240 drones)

    Please let me know how you would go about this. thanks

  • Josh Earle

    August 14, 2025 at 4:07 am in reply to: Bake color effector to keyframes for FBX export

    I dont want to use python to achieve this, there must be a simpler way to bake the colour created from the effectors to either an alembic or an FBX within C4D.

    Anyone else have specific instructions on how to do this please?

  • Josh Earle

    August 14, 2025 at 3:57 am in reply to: Bake color effector to keyframes for FBX export

    There is no ‘bake animation’ option

  • Josh Earle

    August 9, 2025 at 9:32 am in reply to: changing light in take is changing the master

    This is still a huge problem, is there a bug with the system? ‘Current take to new document’ is not a solution, it erases all of my takes.

    So it has been working okay, then today for some reason, when i change the light colour in one take, it affects the other. They are both child takes of the master, this makes no sense as is completely broken.

    What is happening?

  • Josh Earle

    August 7, 2025 at 10:31 am in reply to: Voronoi within Voronoi Caching…

    Thanks very much, this seems to do the trick! Its such a pain in the ass that caching has to be this complicated.

  • Josh Earle

    August 5, 2025 at 4:09 am in reply to: Voronoi within Voronoi Caching…

    Still running into this problem, works with some voronoi within voronoi setups i have, cache perfectly. For others it is bugged, or something is not switched on.

    I have attached a project file. It has already been cached so you can see the problem. When it runs through the caching procedure the animation plays in the viewport perfectly, then the finished cache is wrong. Can someone have a look and let me know why the cache is not caching properly.

  • BUMP! why is it hard to get an answer to this

Page 1 of 2

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy