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Bake color effector to keyframes for FBX export
Hello. Been running into some heavy technical difficulties creating a drone show in C4D. The final export is to .PATH files. The plugin that exported directly from C4D does not work, so the work around is to export as FBX or Alembic, import into Blender and then export from the plugin from there.
Colour is currently the issue. It seems to work fine as an FBX if I have keyframed the material. However its a flight of 240 drones so I would not like to hand keyframe each individual one at the end if I can help it. The ideal situation is for my colour effectors on the clone groups to handle this.
I cant get the colour effectors to bake into keyframes, or however you are supposed to do it, so that the colour channel carries on to the FBX (Alembic doesnt seem to carry material info). What am I missing here? is this possible?
I have also tried using vector colour / display colour within the alembic. This seems to transfer to Blender okay, and is working in the viewport/render. But when I export to .PATH no dice.
So I think the baking of the material colour into the FBX looks like the clearest route for now.
Thanks in advance for any help.
– Josh