Think I came up with a solution to the fire aura. I used particular, if you don’t have that plugin you can download a trial from red giant. This isn’t really a basic project, so feel free to ask questions.
To create a basic line, instead of moving particles with velocity, I used Wind X to move them left to right. Then created 1200 particles to create a solid line, wiggling the position of the emmitter a bit gave it a random/organic feel. I encountered a problem that it takes a long time for the particles to fill the screen this way(15 seconds), so if you use this method, I would suggest creating a long animation and prerendering it, then color and add camera moves later.
Most of the work is done in the Air and Turbulence Fields(the turbulence field affects particle position) to create the look of the line, twisting and turning on it’s own. Turn on Visualize fields and you will why the particles are being affected.
To colorize it, I added the tint effect to make the line black and white and added an adjustment layer to the project and added the Tritone effect and just keyframed the Midtones. Then a Glow effect over that.
Camera with Null controller and randomized postion and some rotational keyframes finished the project.
3639_fireaurafolder.zip
Johnny Cuevas, Editor
Thinkck.com
“I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
—THOMAS EDISON on inventing the light bulb.