Forum Replies Created

Page 44 of 46
  • Jim Scott

    March 26, 2019 at 12:18 am in reply to: Dynamics interacting with displacer

    For the plane’s dynamics tag, change the collision “Shape” to Static Mesh (or Automatic (MoDynamics) or Moving Mesh). Right click on “Shape” and select “Show Help” for more info.

  • Jim Scott

    March 25, 2019 at 5:00 pm in reply to: text lines to new layers
  • Jim Scott

    March 23, 2019 at 8:42 pm in reply to: 3D object rotation sequence to export to After Effects

    Hi Jean,

    If you’re simply trying to rotate an object (a cube for example), just keyframe one or more of its rotation parameters.

    But if “rotate on itself” refers to something else, please provide more info or an example.

  • Jim Scott

    March 19, 2019 at 3:35 am in reply to: Controlling particle birthrate to create jets of steam

    For spurts of particles, keyframe particle visibility on and off (100% for 30 frames, then 0% for 30 frames, ie.).

  • Jim Scott

    March 19, 2019 at 12:08 am in reply to: Scale Texture mapping

    That is normal as of R20. To scale a texture, either use the scale tool in the viewport in Texture mode, or adjust the scale settings in the texture tag. Or is there something else you are trying to do?

  • Jim Scott

    March 17, 2019 at 9:46 pm in reply to: Explosion FX Triangulation Issue

    I’m not familiar with C4D Lite so I wouldn’t have known what capabilities it was missing, but I’m glad you got it worked out.

  • Jim Scott

    March 16, 2019 at 11:57 pm in reply to: Explosion FX Triangulation Issue

    To minimize the look of triangles flying apart subdivide the mesh a few times — Mesh > Commands > Subdivide (or U > S). In my example below I subdivided twice and applied the Explosion object with a speed of 10 and animated the Strength from 0 to 100% over two seconds.

    13210_explosion.mov.zip

  • Jim Scott

    March 16, 2019 at 10:06 pm in reply to: Explosion FX Triangulation Issue

    Hi Filip,

    The Explosion FX is not breaking the mesh into triangles — the mesh of the figure is already triangles. Explosion FX simply explodes them apart. Try the Explosion object with the speed set to zero, and animate the strength from 0 to 100%, and see if that’s what your after.

  • Jim Scott

    March 16, 2019 at 8:58 pm in reply to: Explosion FX Triangulation Issue

    The Explosion FX doesn’t change the mesh but only works with the mesh that it is given. With the Explosion FX disabled (or before applying it) select Display > Gourad Shading (Lines), or keyboard shortcut N > B, to see the mesh. You will then see that the figure’s mesh is made up of the same triangles that are used by the Explosion FX.

  • Jim Scott

    March 15, 2019 at 4:59 am in reply to: Cloner animation offset problem

    Thanks Brian.

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