Forum Replies Created

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  • Jim Scott

    April 1, 2019 at 4:36 pm in reply to: Clones hitting invisible object?

    For the dynamics tag of the capsule, set the “Shape” parameter to “Static Mesh.”

    For more info, right click on “Shape” and select “Show Help.” That will bring up the Help files and explain what is happening.

  • Jim Scott

    April 1, 2019 at 3:38 pm in reply to: Premiere Pro CC

    I don’t remember where I got these instructions, and haven’t actually used them myself, but you might find them helpful. They’re from August of 2017, so they are referring to an earlier version of Premiere, but I would think they’d still be relevant.

    13233_makingadvdwithadobepremiereproccandencorecs6.pdf.zip

  • The “Visibility” setting in the Display tag only affects the visibility of an object when rendered. For more info, with the Display tag selected in the “Objects” menu, right click on its icon in the Attributes section and select “Show Help.” And then in the Content browser select “Display Tag: Tag Properties.”

    I think you may be confused about the use of that tag, so the Help section should clear that up. When you write, “the field is still visible,” I think that is part of your confusion, as a Display tag has nothing to do with the display of a field. Perhaps you could explain what you mean by, “animate the visibility of the field,” so that I could better understand what you’re trying to do.

    Concerning your other question about polygon objects: The Help section for Basic Properties of polygon objects does list the “Enabled” setting, but it also says that it is for “generators, deformers and primitives” (as in, polygon objects are NOT included). I don’t know why it’s no longer there, if it ever was in previous versions of C4D.

  • You can keyframe both the stoplights (“Visible in Editor,” and “Visible in Renderer”) and the “Enabled” setting in the Basic attributes. I don’t understand what you mean by a “visibility tag” (do you mean “Display” tag?), but if you just want to turn the field on and off keyframe the “Enabled” setting. If you want to modify an effector’s strength, keyframe its “Strength” setting or the specific values (position, scale, rotation, for a random effector for example) that you wish to change over time.

  • Jim Scott

    March 28, 2019 at 9:21 pm in reply to: 3D objecten plaatsen in live video feed

    Hello,

    I made a logo in 3d to place in a live video. Now I would like to do this in an AR-like way to show the possible possibilities. That means that I actually want to pass on the 3d logo as a 3d output as a video input on the video mixer, so that I can rotate it from my PC for example, etc.

    However, I thought this could be easily exported via Cinema 4D and within Premiere Pro to make a video out of it, but I hadn’t thought it would be a 2d version again. Anyone have any idea how to achieve this?

    The use becomes as follows: If there is nothing to do during a show (upon arrival and afterwards), I want to have the 3d logo on the stage / turn around. Now I have a fixed camera position for this (there may be more than one), but how can I get the 3d object in .3ds format as an actual 3d output as input on the video mixer?

  • Jim Scott

    March 27, 2019 at 12:20 am in reply to: Lights Animation?

    Steve and Brian, thanks for all the info on White Lights.

  • Jim Scott

    March 26, 2019 at 10:30 pm in reply to: Lights Animation?

    Hi Steve,

    Concerning the White Lights plugin, I noticed on the link that it lists R13-16 compatibility. Have they updated it for R19 and/or R20?

    Thanks

  • Jim Scott

    March 26, 2019 at 2:51 am in reply to: Dynamic dangling earring

    Lots of good work there Brian. As usual, I went for a quick fix while you looked deeper. Kudos to you.

  • Jim Scott

    March 26, 2019 at 1:12 am in reply to: Dynamics interacting with displacer

    Glad to help, and thanks for reporting back.

  • Jim Scott

    March 26, 2019 at 12:38 am in reply to: Dynamic dangling earring

    For object 3’s dynamics tag set collision shape to Moving Mesh, and in the Project Settings (Edit > Project Settings, or Cmd+D) increase the Steps per Frame and Maximum Solver Iterations (15 seemed to work for me).

    (Edit: Those numbers worked in R20, but I then saw that you are working in R19. I found that just increasing the Steps per Frame to 17, with iterations at 10, worked for me in R19.)

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