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Activity Forums Maxon Cinema 4D Dynamic dangling earring

  • Jim Scott

    March 26, 2019 at 12:38 am

    For object 3’s dynamics tag set collision shape to Moving Mesh, and in the Project Settings (Edit > Project Settings, or Cmd+D) increase the Steps per Frame and Maximum Solver Iterations (15 seemed to work for me).

    (Edit: Those numbers worked in R20, but I then saw that you are working in R19. I found that just increasing the Steps per Frame to 17, with iterations at 10, worked for me in R19.)

  • Brian Jones

    March 26, 2019 at 2:47 am

    well I’m late to the party but for what it’s worth, it seemed like there was more bounce than I would expect. So I rebuilt the danglers to not use booles, played a bit with collision margins and lowered the gravity back to normal (though maybe that was up high to make the drop quicker at that scale).

    13227_earring2.c4d.zip

  • Jim Scott

    March 26, 2019 at 2:51 am

    Lots of good work there Brian. As usual, I went for a quick fix while you looked deeper. Kudos to you.

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