Forum Replies Created

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  • Jack Leto

    September 19, 2008 at 1:41 am in reply to: Maya or Cinema 4D

    “The Advanced Renderer is actually pretty good and reasonably fast. “

    mental ray is considered the most accurate simulator of raytracing and photon lights. maya has a deeper shader/texture toolset with a very flexible scripting language and more mature character animation tools. (this has all been said earlier).

    the OP is looking to integrate “a CGI dog with a real person”, thats more than getting your feet wet!

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    MOTIONOLOGIST
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  • Jack Leto

    September 19, 2008 at 12:58 am in reply to: Need After Effects Expert

    Austin,
    Adobe (or rather Apple) hasn’t forgotten laptop users;
    you should be able to add markers with the “fn + p'” combo
    you audio preview with “fn + >”

    the KeyUp may still work though, do you have to disable PadMultiply so it recognises its new assignment?

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    MOTIONOLOGIST
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  • Jack Leto

    September 16, 2008 at 9:38 pm in reply to: Maya or Cinema 4D

    If you want believability get Maya. Maya’s native renderer is stronger. But for optimal realism you’d have to go with a third party like vray or renderman. And… you can import Maya scenes into AE, it just isnt as comprehensive as C4d.
    Maya has a built in 3d tracker called Maya Live, but the third party Boujou is much better.

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    MOTIONOLOGIST
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  • Jack Leto

    August 17, 2008 at 4:11 pm in reply to: Lateral Thinking Needed

    Is there anyway to link one end of the stroke to the 2d bulbs and the other end to the 2d girl

    Roland’s Beam suggestion is a good way to go. You could motion track her hand and each bulb (target the tracking data to seperate Nulls), then parent the ‘ends’ of the Beam to the Null objects.

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    MOTIONOLOGIST
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  • Jack Leto

    August 17, 2008 at 5:35 am in reply to: Renders look washed out via Kona

    I render it out with the native codec, DVCPRO HD

    have you tried the Animation codec?

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    MOTIONOLOGIST
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  • Jack Leto

    August 7, 2008 at 1:55 am in reply to: Lens Fare Effect Over Alpha

    heres an interesting work-around

    https://blog.damonledet.com/index.cfm/2008/6/9/After-Effects-Lens-Flare-with-Transparent-Background

    if you’re going to work with flares or light effects a lot, I’d consider investing in Knoll’s collection. its way beyond adobes default limitations ( for starters the alpha channel is already figured into the effect =)

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    MOTIONOLOGIST
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  • Jack Leto

    August 7, 2008 at 12:24 am in reply to: pan and zoom

    https://www.coremelt.com/products/downloads/imageflow-fx-free-trial.html

    for windows…

    If you have BCC you could get the upgrade, it comes with a new Ken Burns effect filter called “Pan and Zoom”
    https://www.borisfx.com/product/continuum/after_effects/

    It may be overkill if you purchase it outright just for that one filter (that whole package is amazing though).
    you would almost be better off buying a mac with iMovie (it comes with a Ken Burns effect).

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    MOTIONOLOGIST
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  • Jack Leto

    August 7, 2008 at 12:05 am in reply to: Rendering an Entire Comp as Photoshop Layers

    I have a composition made up of four layers that I need to render out as photoshop layers.

    Essentially the same process as rendering a frame as photoshop layers but for an entire comp

    are you talking about Compostion/ Save Frame As/ Photoshop Layers…

  • Jack Leto

    August 2, 2008 at 8:53 pm in reply to: Values won’t scrub

    Now, the object wont scale until I finish scrubbing the value. I don’t know what I did to change the setting, but it’s changed.

    right-click your comp tab and make sure ‘Live Update’ is checked.
    there is an icon next to ‘draft 3d’ and the ‘shy guy’ that you may have accidently clicked on and disabled.

    ~~~
    MOTIONOLOGIST
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  • Jack Leto

    August 2, 2008 at 8:42 pm in reply to: Surfing Footage Effects

    What exactly do you mean by key out the ocean and create a matte?

    Basically you would cut out the surfer from the ocean using a color keyer (like ‘keylight’). Barend has a great tutorial on the process of matte creation:
    https://library.creativecow.net/articles/onneweer_barend/keyingtut.php

    I have been working with the 8-point matte but it is almost impossible to get the matte perfectly around the surfer

    thats another way to approach it, by rotoscoping. yes you would need more points, use the pen tool to create your shapes.
    I would break up the rotoing to the major shapes of the body. torso, right upper arm, right fore arm, left upper arm..etc..(so a dedicated animated mask per part) and keyframe every 5 or 10 frames.

    It’s hard to tell what would be the best path to go without seeing the footage.

    There may be a filter that can do what your describing. But I believe these two ways would give you the most control over what you want the surfer or the ocean to look like without affecting the other.

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    MOTIONOLOGIST
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