Forum Replies Created

Page 3 of 8
  • Hans Van vliet

    April 15, 2005 at 6:19 am in reply to: The field of dreams…er, people

    Hey,

    another thing to do is take a look out the window and see how the earth makes distance. Look and study how it all works. You’ll notice that everything becomes a little more flat due to a little bit of fog (hazey air and the fact that the sky is blue), then you can also use depth of field only slightly to bring focus only into the foreground, but those 2 a lone will help create so much depth .. I saw an expression that does FOG on this forum and it’s tied to your camera so look in to that too, have fun .. sounds like an awesome project.

    ..::hunz..

  • Hans Van vliet

    April 14, 2005 at 7:47 am in reply to: Keylight Error

    New to me, hope you figure it out 🙁

    ..::hunz..

  • Or just highlight the layer / adjustment layer or solid you want. And press ENTER on the keyboard. Type in your new name and your done.

    ..::hunz..

  • Hans Van vliet

    April 14, 2005 at 7:41 am in reply to: CC Blobbylize and AE 6.5

    Does that involve a shotgun and kicking some ass? 😛 Anyways, hope it works out.

    ..::hunz..

  • Hans Van vliet

    April 13, 2005 at 11:27 pm in reply to: Animating Masks

    Hey,

    Don’t really understand the question. But Parenting layers works, you can either use a NULL and link everything to that. Or create a HEAD layer that your going to link everything too. If you want a mask to cut out some layers, then you can use a travel-matte setup. And pre-comp the layers that you want the travel-matte to matte. Anyways, let me know if you mean something else

    ..::hunz..

  • Hans Van vliet

    April 13, 2005 at 11:23 pm in reply to: Splattering Paint in AE

    Hey,

    Not that this may be the method they used but maybe it’s real footage. Thick paint either on a sheet of glass held in front of the camera so you get the nice drip down or top view splat down for a nice contained one, Then they cut it up and use all of them as they see fit. Other approuch would be using water simulation software using blobs to make everything look like gunk. But I would shoot it, using a luma-key setup.

    Hope that helps, I do the same for photoshop work, when we need paint dripples I go outside and have a paint setup and get white paper and black paint and go to town. Scan them in, I have a whole stack of lovley paint brushes now … and vector cuts. HUZZAH! 😛

    ..::hunz..

  • Hans Van vliet

    April 12, 2005 at 4:24 am in reply to: DVX 24 P Anamorphic to Letterbox help

    How has the footage been digitized? Did it come in as native, 24fps? or did it convert it over in the digitize to you NTSC or PAL setup? …

    ..::hunz..

  • Hans Van vliet

    April 11, 2005 at 8:55 am in reply to: Water effect how to do this? (attn hanz?)

    Hey, having problems log’n on to my FTP server but I’ll put it up as soon as I can. I’m actually a new zealander too, just been hanging in Australia for well, a long time 😛 Hope all is well there?

    Anyways,
    ..::hunz..

  • Hans Van vliet

    April 11, 2005 at 8:51 am in reply to: Speed of objects

    Hey,

    Sorry it’s not going to work out 🙁 that just sucks. As for the speed thing, AE does do things at a constant speed but you have too calculate it all. When you move something from Postion .. 0,0 to 100,0 over 100 frames it moves 1 px every frame so if you apply that to everything it’ll all move the same. It just involves alot of calculations.

    when I was walking home I remembered I forgot to tell you how to put this on a loop so on the 4 screen method I sent you, you can have the footage always moving around the cube. When you set it up again, just post here and I can walk you through it. sounds like a fun project, hope it all works out and sorry it’s been so difficult.

    ..::hunz..

  • Hans Van vliet

    April 11, 2005 at 8:51 am in reply to: Speed of objects

    Hey,

    Sorry it’s not going to work out 🙁 that just sucks. As for the speed thing, AE does do things at a constant speed but you have too calculate it all. When you move something from Postion .. 0,0 to 100,0 over 100 frames it moves 1 px every frame so if you apply that to everything it’ll all move the same. It just involves alot of calculations.

    when I was walking home I remembered I forgot to tell you how to put this on a loop so on the 4 screen method I sent you, you can have the footage always moving around the cube. When you set it up again, just post here and I can walk you through it. sounds like a fun project, hope it all works out and sorry it’s been so difficult.

    ..::hunz..

Page 3 of 8

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy