- April 13, 2005 at 3:51 pm
I have been wanting to do some animations that use the look of so many stuff now, the solids moving around the comp, such as food network promos and such. My question is how do they keep the masks parallel? My biggest problem is with curves. Any suggestions?
- April 13, 2005 at 11:27 pm
Don’t really understand the question. But Parenting layers works, you can either use a NULL and link everything to that. Or create a HEAD layer that your going to link everything too. If you want a mask to cut out some layers, then you can use a travel-matte setup. And pre-comp the layers that you want the travel-matte to matte. Anyways, let me know if you mean something else
- April 14, 2005 at 1:43 pm
I was talking more about when you make a mask like a curved swoop. I want the mask to stay smooth. I think the key is to make the swoops in il or photoshop. Thanks for the help.
- April 14, 2005 at 5:47 pm
To make a smooth curved mask, use bezier curves (you know, with the little handles) and use fewer points.
Rotobezier can do it too, and with a little practice picking the right places to mark the points, you’ll be a whiz.
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