Forum Replies Created

Page 14 of 39
  • Doyle Rockwell

    July 9, 2007 at 11:28 pm in reply to: X1900 XT upgrade from 6800 Ultra DDL

    Heya,

    I don’t think that 6800 will work in the MacPro. Regardless, the X1900 performs significantly better than the 6800 (I’ve had both).

  • Doyle Rockwell

    July 8, 2007 at 6:59 pm in reply to: EPS files in motion

    If the PDF contains vector data, then it reads it as vector and is dynamically rasterized at any resolution. If the PDF contains bitmap data (like a photo), then it will crap out when it’s enlarged (as would any bitmap format).

  • Doyle Rockwell

    July 7, 2007 at 12:46 am in reply to: EPS files in motion

    Motion (any version) supports PDF and PDF-compatible AI files, but not EPS. This is easy enough to work around, though:

    1. If you have Illustrator, you can open the EPS file and save it out as a PDF-compatibe AI file.

    2. Easier and cheaper (heh) you can open an EPS file in Preview (the Apple Preview app found in /Applications) and save it as a PDF.

    Once you convert to a PDF, Motion will read your file in vector format, preserving quality at any resolution.

  • Doyle Rockwell

    June 25, 2007 at 2:47 pm in reply to: Conduit?

    Heya,

    I wouldn’t prefer it for film compositing, but it does allow for similarly atomic procedural compositing (rolling your own keyers, etc).

    If you’re doing broadcast work (and you don’t have a render farm), it would probably meet a lot of your needs as well as Shake.

  • Doyle Rockwell

    June 24, 2007 at 1:36 am in reply to: Parenting an object

    Heya,

    You have a couple of easy options, depending on how you want to set things up:

    1. Perform the animation on a group and nest the objects inside the group. This is tidiest if you have a bunch of objects that need to follow an overall animation path but you still want to be able to animate their positions independently, relative to their parent (the group).

    2. You can use the Match Move behavior to tell one object to follow the transforms of another. The behavior gives you a lot of control over how much the transforms of the source affect the transforms of the target. It would be overly-complicated to try and explain it here, when Apple has written it up nicely in the Motion Supplemental docs, found here: https://manuals.info.apple.com/en/Motion_Supplemental_Documentation.pdf Check out the blue sidebar on page 63.

    Good luck with your project!

  • Doyle Rockwell

    June 22, 2007 at 6:11 pm in reply to: creating presets from filter keyframe settings

    Heya,

    Everything and anything in Motion can be made into a preset, from the single parameter to an entire project. For example, if you’ve keyframed the Midtone Blue value in a Color Balance filter, you can make a preset of just the Midtone Blue parameter, or you could make a preset of the entire filter. Just drag the parameter (or entire filter, depending on what you want) to the Library, and Motion will make a preset.

  • Doyle Rockwell

    June 21, 2007 at 5:26 pm in reply to: stroking a motion path

    Heya,

    Just to clarify: you’ve motion-tracked something in your footage and you want to use that tracking data to draw a stroke, as if a brush was following the tracked point?

    If so, just use a particle emitter. Use a Match Move behavior to have the emitter follow the track, and have the emitter release particles that have a Speed value of 0, so they just sit there. You’d need to extend the Life value so that the particles don’t die before the shot ends. Here’s a quick example: https://homepage.mac.com/specialcase/movies/trackline.mov

    Good luck with your project!

  • Doyle Rockwell

    June 16, 2007 at 1:19 pm in reply to: Motion 3 subpixel rendering

    Heya,

    Motion blur definitely adds to the render time, but so does using 32-bit float. Are you doing any particular operations that require float? It adds a lot of overhead to the processing, and doesn’t often make a difference.

  • Doyle Rockwell

    June 13, 2007 at 5:44 pm in reply to: Camera Sweep in M3 vs AE

    Heya,

    In the Basic Motion category, there’s a Snap Alignment to Motion behavior that may do the trick.

  • Doyle Rockwell

    June 13, 2007 at 4:46 pm in reply to: Severe Motion 3 Lighting Bug!

    Heya,

    What GPU do you have in your machine? A couple of people have reported lighting failing (everything returns to 100% lit) when exceeding a certain number of lights.

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