Doyle Rockwell
Forum Replies Created
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Hey Pol,
Is the Motion file just missing all its media, so it’s rendering the ‘Missing Footage’ error message, or are you actually having a problem with editing the project?
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Hey Dominik,
What are your system specs (RAM, CPU, GPU)?
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Hey Frank,
In Motion, layer objects are the equivalent of AE comps: a layer contains objects (or other layers) ad infinitum, so you can have as many “graphics” as you want in a project. As for workflow, Motion projects save the path to footage as both absolute and relative, so relinking is a snap.
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Hey Randy,
It sounds like you’re running into a size problem. The particle object constantly changes size, so if you apply filters that have a centerpoint, like Zoom Blur, etc, the centerpoint jumps around, causing the image to jump around. Motion 2 allows you to hard-set layer sizes, so you can set the layer with the particles in it to a specific size and the filters won’t cause jumping. In Motion 1, you can just put a transparent color solid generator in the background (that is larger than the largest size the particles get) and apply the filters to the parent layer. The generator acts as a “spreader” and makes sure that the layer’s size stays constant, and your filters stay stable.
Hope this helps.
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Hey Randy,
This particle background…does it have a filter applied to it?
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Hey Michael,
You can drag-and-drop just about any parameter in Motion. Just select the first object and drag the drop shadow parameter from the Inspector and drop it on the other object in the Layer List. It will copy all the dropped parameters (you can select and drag more than one thing at a time, if you like).
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Hey Brian,
There sure is. It’s called ‘Fixed Resolution’, and it can be found in the Media tab when you select the source media object of a PDF or .ai file. Just select the vector art object in the Canvas, Layer List or Timeline and then press Shift+F to view the source media and Media tab. Just uncheck the ‘Fixed Resolution’ checkbox, and you’re continuously rasterizing.
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Hey Jonathan,
Remember, behaviors are calculated on the CPU. And many behaviors are simulations, and simulations can get very expensive, especially if you are at time > 0 and you make changes. For example, if you’re at frame 250 and you make a change to a simulation behavior, Motion will likely have to recalculate the whole simulation from frame 1 all the way to where (when?) you are, at frame 250. That’s the nature of simulations. They can get very CPU-intensive, and you may have to wait a moment while the entire simulation is reprocessed. Like Scot said, that’s where the RAM preview comes in handy.
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Hey Brian,
As Philip mentioned, this is a hardware issue, not a Motion issue, per se. Motion uses OpenGL (processed on your GPU) to do all of its image processing, compositing, etc. Graphics cards have limits as to the single largest image (texture) that they can handle. For most current cards, this limit is 2K. On the nVidia 6800, it’s 4K. It’s not an arbitrary limit (a la Flame being limited to 2K) where Apple just decided that you can’t work with big images. As new graphics cards allow for bigger textures, so will Motion allow for bigger project/image sizes. Hope this clears things up.
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Hey Peter,
The only industry standard for keying, that I know of, is whatever gets the job done for the current project. Depending on how stuff is shot, the quality of the lighting, the green/bluescreen, the format (compression. etc), Primatte, Ultimatte, Keylight, the Discreet keyer, DVmatte, even the Adobe Color Difference Keyer, any of these might be the right tool for the job. Primatte and Ultimatte can get similar results on the same type of footage, while Keylight tends to be different. With Keylight, I usually find that it’s either going to work or not, pretty quickly, without much tweaking. When it works, it’s dead-hot-sexy. Ultimatte, given a clean plate, can provide an amazing key. Primatte, for me (mileage definitely varies), makes for easy matte-pulling but only provides average-to-good results.
Again, as I said, there’s no one uber-keyer. It’s just whatever keyer does that particular shot best with the level of tweaking you’re willing to put into it. Hope this helps!