Forum Replies Created

Page 13 of 39
  • Doyle Rockwell

    August 15, 2007 at 4:52 pm in reply to: green animated arrows

    Hey,

    I did it using the same method in the replicator line-drawing tutorial. The basic steps:

    1. Drew a shape that will represent the path the replicator will follow (a rounded rectangle).
    2. Drew a line (with an arrow end-cap).
    3. Made a replicator from the line in step 2.
    4. Set the replicator’s Shape to ‘Geometry’ and dragged the shape from step 1 into the image-well that appears in the Inspector.
    5. Enabled the ‘Align Angle’ option in the replicator Cell Controls.
    6. Adjusted the number of replicator points to set the number of arrows.
    7. Applied a Rate parameter behavior to the replicator Offset value to slide the arrows along the path over time.

    For this sort of animation, I recommend avoiding replicator paths with really sharp corners, as the cells (the arrows) will really jump as they make such an abrupt turn.

  • Doyle Rockwell

    August 15, 2007 at 3:33 pm in reply to: Importing Vector Images

    Heya,

    Motion can read an Illustrator file just fine. Just be sure to save the AI file with PDF compatibility. After you bring it into Motion, just select it, press Shift+F (takes to you the Media tab), then uncheck the Fixed Resolution checkbox. This will allow the vector image to be rasterized at whatever size it is on-screen (like continuous rasterization in AE).

  • Doyle Rockwell

    August 15, 2007 at 1:01 pm in reply to: green animated arrows

    Sorry, here’s a clickable link: Arrows

  • Doyle Rockwell

    August 15, 2007 at 12:59 pm in reply to: green animated arrows

    Hey,

    Are you trying to accomplish something like this? https://homepage.mac.com/specialcase/movies/arrows.mov

  • Doyle Rockwell

    July 28, 2007 at 6:43 pm in reply to: Anchor Point frustrations

    Heya,

    The default position of a text layer’s anchor point is determined by the text’s justification: left, center or right. The default justification is left. You can change the justification in the HUD or the Inspector. The anchor point for other object types is typically the center of the object (images, etc).

  • Doyle Rockwell

    July 23, 2007 at 9:08 pm in reply to: how good, or can I do

    Heya,

    Motion has great masking tools and version 3 now has motion-tracking.

  • Heya,

    What graphics card do you have in your system? Some people with ATI 9600s were reporting something similar.

  • Heya,

    There isn’t a filter that does this, but it’s easy enough to build a light wrap in any compositing application. Here’s an example of doing it in Motion: https://www.motionsmarts.com/tutorials/lightwrap/lightwrap1.html

  • Doyle Rockwell

    July 18, 2007 at 5:16 am in reply to: Parenting Lights and Cameras

    Heya Simon,

    Easy as pie: the Match Move behavior (found in the Motion Tracking category). Not only does Match Move allow for pixel-based tracking, it also allows one object to match the transforms of another.

    Just apply Match Move to your light and set the behavior’s Source to the camera (drag-and-drop). By default, it will only match the Position values (relative to the light’s original position), so if you want rotation matching, you need to toggle on the Rotation button in the behavior.

    One last tip: take a look at the Transform popup in the behavior. It defaults to “Attach to Source”, which treats the match-moved object like it’s nailed to the source, but it also has a “Mimic Source” option. In the “Attach” mode, rotating the camera will cause the light to turn as if it were welded to the camera, pivoting on the *camera’s* anchor point. “Mimic” mode will have the light rotate the same amount, but on its own anchor point. Each has its uses.

    Good luck with your project!

  • Er, a Quicktime movie using the Animation codec?

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