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  • Wow, this is brilliant man, thanks a lot. I have never used shift channels and cc composite before.
    It works great, but I have a white outline on the box, that’s why I was using a shape layer before, all i need to figure out is how to bting back that stroke without having to do it manually.

    Thanks a lot again!

  • Thanks Dan,

    I think using a script would be more of a hassle than what the problem actually is.

    I’m sorry to be insistent, but I don’t see the point of the expression as it is right now, even when applied, the values are editable by just dragging them and do not seem to be driven by the expression. Most likely I haven’t understood what it does, but nothing seems to be affected.

    Thanks.

  • Is there a way to keep the value of max dependent on the number of characters automatically?

    I tweaked the expression to

    n = thisComp.layer(index+1).text.sourceText.length;
    max =n; // characters at 100%
    [(n/max)*value[0],value[1]]

    Basically I assigned max the same length of my character string instead of an arbitrary value like 10 or 15, but then n and max cancel each other and I always get 100% for scale.

    Another problem I’ve found using this approach is that the background layer, in this case a shape layer has a defined scale value when it’s at 100% (whatever I drew originally), so even when I use a set number like 10, it’s only relative to what the original 100% scale is, not to the character string length.

    Any help out there?

  • Hey Adam,

    I did. I first tried without it and then with it, I also tried with one or the other and everything gets sped up but the cached simulations.

    I’ll try it one more time from scratch to see what happens then.
    Thanks.

  • Yeah, I tried with Nitrobake and didn’t work either. I’ll have to use a different method then.

    Thanks for all your help.
    D.

  • Hey Brian, I hope you don’t mind another question.

    I baked my animation into PLA like you said but as soon as I turn off/remove the cloth tag the simulation remains but the tear is gone, meaning the cloth pieces start falling the way they’re supposed to but they never separate from each other.

    See the attached screenshots

    So far I haven’t found a way of making it work without the tag, but as you mention, with the tag in there the effector doesn’t work, is there an extra setting I need to tweak?

    Thanks so much for your help.
    David.

  • Thanks again, I’ll try it right away.

    Best,
    David.

  • Thanks a lot Brian.

    I gave this a go and unfortunately didn’t work. I must be doing something wrong. I added a cube as the reference object for the cloner in object mode, with distribution set to volume and the flags sort of arranged in the way I need them, but the tearing still happens simultaneously, even when I entered 50 frames as the time offset for the random effector.

    Do you know if the effector needs a falloff or should it work on infinite?

    Thanks a lot again.

  • No one?

  • I ended up using the first one you mention, (+180).

    Thanks!

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