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Randomize a cloth simulation applied in a cloner object?
I’m trying to have a camera pass through a series of flags and I want them to be ripping randomly as the camera navigates through them. I built the ripping using a cloth tag and then I dropped the hierarchy inside a cloner. Then I added a random effector with a time offset of 7 frames. I thought that would make each simulation start at different times but it didn’t, they all happen simultaneously, as you can see in the attached image.
Can anyone tell me what settings do I need to apply/modify in order to achieve a random look off a single tearing? I have to create 32 different flags and if I create a specific tear for each it’s going to be too slow to preview and/or render if at all possible.
Thanks.
David.


