Forum Replies Created

Page 1 of 66
  • Thanks for the workaround, Philippe.
    Ten years later and Adobe still hasn’t fixed this. Unbelievable.

  • David Cabestany

    August 16, 2024 at 5:43 pm in reply to: Wiggle only positive values two dimensions

    Dan the man to the rescue, as usual. Thanks a lot.

  • David Cabestany

    August 16, 2024 at 5:42 pm in reply to: Wiggle only positive values two dimensions

    thanks but unfortunately no dice. it returned this error: “invalid or unexpected token”.

  • David Cabestany

    February 1, 2024 at 1:15 am in reply to: Connect object breaks the way reflections look

    This is brilliant man, thank you so much, I very much appreciate the time you took to make these.

  • David Cabestany

    January 25, 2024 at 8:47 pm in reply to: Connect object breaks the way reflections look

    Thank you very much Kouraib, I’m Having a bit of a hard time trying to understand how it was on different coordinates given that it’s a symmetry object. I remember that yes, one side was not matching perfectly with the other when I created the symmetry but i was puzzled by it, I just move one of the points to make it match.

    But thank you very much for helping me solve it, I truly appreciate it.

  • David Cabestany

    January 24, 2024 at 9:25 pm in reply to: Connect object breaks the way reflections look

    Thanks so much, I just sent it.

  • David Cabestany

    January 24, 2024 at 12:37 am in reply to: Connect object breaks the way reflections look

    Sure, thanks! Is it ok if I send it to you privately via email?

  • David Cabestany

    January 19, 2024 at 7:01 pm in reply to: Connect object breaks the way reflections look

    Hey Kouraib, thanks for this. Yes, I kept a hole at the end of the object but when adding the symmetry it had a hard edge which i was only able to remove with the connect object, but at the expense of the lens texture.

    I seem to have found a solution following your advice on the comment below, but instead of removing welding or lowering the tolerance I changed the phong mode from “As Breaks” to “Average” unfortunately, I can’t test it on a render because since I upgraded to Sonoma (per’s Apple’s tech support instructions, trying to solve another issue) I can’t render with Redshift, anymore. there is a bug not yet fixed. But that is a story for another post.

    Thanks for pointing me in the right direction!

    EDIT:
    The RS renderer eventually loads and starts working, it just takes a while. After checking the new render I can say that switching the phong mode to Average solved the issue, thanks again!

  • David Cabestany

    December 13, 2023 at 2:43 am in reply to: Can I use the mask mode in an expression?

    Figured as much, it was worth asking someone more knowledgeable.

    Thanks Dan.

  • David Cabestany

    December 9, 2023 at 1:09 am in reply to: Custom distortion of profile of sweep object

    Hey Kouraib, thank you for the video, but yes, Tom is right, it needs to be animated, so I think it will use a boolean with a 2nd sweep that should build it fine.

    Thank you both for taking the time to reply!

Page 1 of 66

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy