Forum Replies Created

Page 12 of 66
  • David Cabestany

    October 27, 2017 at 6:42 pm in reply to: Dangers of very large projects?

    Walter, 380 comps and counting. Roughly 80 mb in size and now it’s taking about 6 seconds to save.
    Kevin, I haven’t got a corrupted file yet, I’m just trying to plan ahead before it happens.

    Incremental saving would be an option, I always keep at least 5 auto-save files that are generated every five minutes, I’m covered that way.

    Thanks guys.

  • Greg, Ann,

    Haven’t thought of Bridge, it’s the perfect tool for the job.

    Thanks.
    D.

  • David Cabestany

    October 25, 2017 at 9:01 pm in reply to: Use SourceRectAtTime with multiple sources?

    No, all layers are at 100% and there is no parenting whatsoever.
    I ended up scaling down the shape layer, now it works, but only when the layer is at 68.2% of its original size (1920×1080).

    Anyway, the bulk of the expression works and that’s what matters. Thanks a lot for your help Dan.

  • David Cabestany

    October 25, 2017 at 8:31 pm in reply to: Use SourceRectAtTime with multiple sources?

    I changed the layer names to index numbers and the discrepancy in size remained. Very strange.
    My guess is this expression is still buggy and is not reading each frame the way it’s supposed to. I’m going to report it to Adobe.

  • David Cabestany

    October 25, 2017 at 8:04 pm in reply to: Use SourceRectAtTime with multiple sources?

    Yes, double checked it right after I noticed the discrepancy.
    D.

  • David Cabestany

    October 25, 2017 at 7:33 pm in reply to: Use SourceRectAtTime with multiple sources?

    Thanks Dan.
    It almost works, when it reaches the last second, which is 18, the expression breaks, so I changed the last statement to:

    if (time < 18
    ||
    time>18.01
    )

    With that it runs ok so that’s not an issue, however is not really following the edges of the layers, see attached:

    I even added a few hundred pixels for x and y but still the box does not reach the edges of all text layers.

    Any ideas why that could be? It only happens on some layers, and they all have the same specs as they are duplicates of each other, the only thing that changes is the length.

    Thanks
    D.

    if (time &lt; 1
    )
    sourceLayer = thisComp.layer("servicios")
    else
    if (time &lt; 2)
    sourceLayer = thisComp.layer("servicios 17")
    else
    if (time &lt; 3)
    sourceLayer = thisComp.layer("servicios 15")
    else
    if (time &lt; 4)
    sourceLayer = thisComp.layer("servicios 14")
    else
    if (time &lt; 5)
    sourceLayer = thisComp.layer("servicios 13")
    else
    if (time &lt; 6)
    sourceLayer = thisComp.layer("servicios 12")
    else
    if (time &lt; 7)
    sourceLayer = thisComp.layer("servicios 11")
    else
    if (time &lt; 8)
    sourceLayer = thisComp.layer("servicios 10")
    else
    if (time &lt; 9)
    sourceLayer = thisComp.layer("servicios 9")
    else
    if (time &lt; 10)
    sourceLayer = thisComp.layer("servicios 8")
    else
    if (time &lt; 11)
    sourceLayer = thisComp.layer("servicios 7")
    else
    if (time &lt; 12)
    sourceLayer = thisComp.layer("servicios 6")
    else
    if (time &lt; 13)
    sourceLayer = thisComp.layer("servicios 5")
    else
    if (time &lt; 14)
    sourceLayer = thisComp.layer("servicios 4")
    else
    if (time &lt; 15)
    sourceLayer = thisComp.layer("servicios 3")
    else
    if (time &lt; 16)
    sourceLayer = thisComp.layer("servicios 2")
    else
    if (time &lt; 17)
    sourceLayer = thisComp.layer("servicios 16")
    else
    if (time &lt; 18
    ||
    time>18.01
    )
    sourceLayer = thisComp.layer("servicios 18")

    x=sourceLayer.sourceRectAtTime(time,false).width+150;
    y=sourceLayer.sourceRectAtTime(time,true).height+20;
    [x,y];

  • David Cabestany

    October 20, 2017 at 3:46 pm in reply to: CC Ball Action disable self shadow

    Quick comment,

    it’s actually from HLS to RGB on the second Channel combiner, not RGB to HLS.

    Best,
    D.

  • David Cabestany

    October 19, 2017 at 11:21 pm in reply to: How can I randomize a linear expression?

    Exactly that and much cleaner code. Thanks a lot Dan.

  • David Cabestany

    October 6, 2017 at 8:53 pm in reply to: Increase position with comp markers

    Just saw this. It’s perfect, thanks so much.

  • David Cabestany

    October 6, 2017 at 2:41 am in reply to: Increase position with comp markers

    Hey Dan, wondering if you could help me to further enhance this expression.

    I’m using it now to displace the y value instead of the x, but the jumps need to be irregular, meaning some times it needs to jump 55 pixels and others 110.

    I added a slider to control the sx variable and keyframed the value using hold keyframes, the first jumps were ok, at first it moved 55 pixels and then 110, however when I need it to go back to 55 pixels per increment, it went down instead of jumping up as it was doing before.

    Can you help me so it always goes in one direction?

    Thanks,

Page 12 of 66

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