Forum Replies Created

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  • David Cabestany

    October 3, 2017 at 7:09 pm in reply to: Increase position with comp markers

    Thanks a lot for the explanation Dan.

  • David Cabestany

    October 2, 2017 at 11:13 pm in reply to: Increase position with comp markers

    This is perfect Dan, thanks.
    All I changed was the slide duration to 0, so the movement is more like hold keyframes.

    One question, though, on the value of n you subtract one unit each time the marker increases its value, since the markers are always increasing its value why is n not adding a unit after each loop, in other words why the expression isn’t n++ instead of n–?

    Thanks again,
    D.

  • Thanks!!

  • Thanks Dan, Yes I noticed the semicolon and after I added it it was indeed fixed.
    Semicolons are tricky, sometimes you need them and sometimes they will break the expression.

    However, after that it works fine, what error are you referring to?
    Also, what are “?” and “:” in the conditional? Are those replacements for the flat and curly brackets and the else statement?

    Thanks a lot for your help.

  • David Cabestany

    September 20, 2017 at 3:57 pm in reply to: expression for length of text layer

    Patrick, use this expression instead:

    L = text.sourceText.length;
    sp=thisComp.layer("xp").effect("Speed")("Slider");
    st=thisComp.layer("xp").effect("Start At")("Slider");
    PT = time - thisLayer.inPoint;
    T = PT*sp-st*sp;
    F = Math.round(PT % 1);

    if(F == 1 | (T0) )

    {Fl = "|"} // cambia la letra/simbolo dentro de las comillas
    else{Fl ="";}

    substr(0,T) + Fl

  • David Cabestany

    August 25, 2017 at 4:39 pm in reply to: || operator not working

    Didn’t work.
    Thanks anyway man.

  • David Cabestany

    August 25, 2017 at 4:09 pm in reply to: || operator not working

    A cube flies in rotating with each panel separated.

    Throughout the comp it will rotate three times over x, but the first rotation happens over y. I added an rgb split separation that only happens when the cube is rotating, so I linked it to the speed of the rotations (variables x and y).

    The expected result was to have the value of the rgb split to increase linearly only when the speed was below x’s and y’s peak, but it only worked when x peaked, it disregarded y (for the reason you explained above).

  • David Cabestany

    August 25, 2017 at 3:12 pm in reply to: || operator not working

    Thanks Dan.

    Any way to have y checked so the effect goes off at y values?

  • David Cabestany

    August 22, 2017 at 6:38 pm in reply to: Can I disable far vanish in Particular?

    Hey Steve,

    I’m using Particular 2.2.5, which is one before the latest version, 3 and AE CC2017.
    My version doesn’t have min and max clip depth, perhaps that’s only on the latest version of the plugin.

    The large environment is due to the script I used to build the isometric shapes, not my choice, the script writes an expression and sets the z value to that, but to what purpose I’m not sure.

    I didn’t mean I looked outside the camera inside the plug in, but in the composition, by using a custom view.

    My graphics card has 2gb of VRAM, perhaps is that, however I don’t think so because I can see the particles in the 3D environment.

    I think I’ll use a different particle system, it’s just I’m very used to Particular, never really used the ones that come with AE, so I’m not sure on how exactly handle some of the parameters.

    Thanks!

  • David Cabestany

    August 10, 2017 at 3:36 pm in reply to: Change linear animation to EasyIn in expression

    I have the same issue, I need the blue curve to be like the pink curve, but easeIn gives an abrupt stop instead of an eased one like the keyframes, is there a function besides linear, ease, easeIn and easeOut that can achieve this?

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