Forum Replies Created

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  • Craig Whitaker

    March 16, 2013 at 5:00 pm in reply to: Using MoGraph to form a drifting cloud of images

    Ron,

    The multishader isn’t “above your pay grade” I promise, haha. Are the images all going to be square? All you need to do is prep your images (for the right aspect ratio) them drop them in a folder in Finder somewhere. Do you want the images to be affected by lights? If so, you’re going to put them in the Color channel, if not, the Luminance channel. Give it a shot, if you get stuck, send me a scene file and I”ll take a look at it if you’d like.

    Best,
    Craig

    Craig Whitaker
    Digital Design Director
    Assembly
    161 Leverington Avenue Suite 1002
    Philadelphia, PA 19127
    O: 215-487-2060
    craig@assemblypix.com

  • Craig Whitaker

    March 15, 2013 at 11:14 am in reply to: How to subdivide spline in R13

    John,

    Go into Point Mode. Select both end points, right click, subdivide. You can click on the pop out box to set the number of subdivisions. Good luck!

    Best,
    Craig

    Craig Whitaker
    Digital Design Director
    Assembly
    161 Leverington Avenue Suite 1002
    Philadelphia, PA 19127
    O: 215-487-2060
    craig@assemblypix.com

  • Craig Whitaker

    March 15, 2013 at 11:10 am in reply to: Using MoGraph to form a drifting cloud of images

    Ron,

    How many images are you looking for? The MultiShader will allow you to populate a Mograph object with images from a folder, this is definitely the easiest and most straight ahead way of doing it. Setup your planes the way you want using a cloner, effectors, whatever. Then on the cloner object, apply a new material with MultiShader in either the color or luminance channel. Then when you try to add an image to that, it will ask “From Folder” which you can then navigate to folder in Finder. If you have a large amount of images, this is the easiest method. For a smaller amount of images, you could always setup your planes and camera move in 3D, then kick that file over to AE and do your screen replaces in comp. Problem with this method is that you need mattes for the screens and if you have a bunch of overlapping screens, generating mattes can sometimes be a challenge. You could try looking into the RPF format for rendering mattes as it can generate Object IDs for each object, not sure how that would handle a cloned object though.

    Best,
    Craig

    Craig Whitaker
    Digital Design Director
    Assembly
    161 Leverington Avenue Suite 1002
    Philadelphia, PA 19127
    O: 215-487-2060
    craig@assemblypix.com

  • Have you tried placing the external comp tag on the Fracture? I’m working in a similar setup at the moment with cloners.

    Best,
    Craig

    Craig Whitaker
    Digital Design Director
    Assembly
    161 Leverington Avenue Suite 1002
    Philadelphia, PA 19127
    O: 215-487-2060
    craig@assemblypix.com

  • Craig Whitaker

    March 11, 2013 at 5:59 pm in reply to: Projection man – cubes shows insides

    Would you be able to post a scene file?

    Craig

    Craig Whitaker
    Digital Design Director
    Assembly
    161 Leverington Avenue Suite 1002
    Philadelphia, PA 19127
    O: 215-487-2060
    craig@assemblypix.com

  • Craig Whitaker

    March 11, 2013 at 4:11 pm in reply to: Projection man – cubes shows insides

    Scene file?

    Craig

    Craig Whitaker
    Digital Design Director
    Assembly
    161 Leverington Avenue Suite 1002
    Philadelphia, PA 19127
    O: 215-487-2060
    craig@assemblypix.com

  • Chris,

    This is an ongoing discussion in C4D world and there are many workarounds. The one I’ve been using most often is to use compositing tags with “Seen by Camera” unchecked. You can also apply different shaders to speed things up (no reflection, etc). There is a plugin called Render Elements which really helps out with manual render layers, check it out.

    Best,
    Craig

    Craig Whitaker
    Digital Design Director
    Assembly
    161 Leverington Avenue Suite 1002
    Philadelphia, PA 19127
    O: 215-487-2060
    craig@assemblypix.com

  • Craig Whitaker

    March 11, 2013 at 4:09 pm in reply to: reversing particle emitter

    Check out the plugin TP Partio. It enables caching of TP which then enables reverse, hold, etc.

    Best,
    Craig

    Craig Whitaker
    Digital Design Director
    Assembly
    161 Leverington Avenue Suite 1002
    Philadelphia, PA 19127
    O: 215-487-2060
    craig@assemblypix.com

  • Craig Whitaker

    March 4, 2013 at 3:02 am in reply to: “2D images mapped to a plane”

    David,

    What he’s saying is that he has an animation, texture, image sequence, etc of the fisherman applied to a plane in 3d space. Most likely, a pre rendered animation of some sort. I’d have to watch the whole video to see why he wouldn’t just do that in comp. Does this help?

    Craig Whitaker
    Digital Design Director
    Assembly
    161 Leverington Avenue Suite 1002
    Philadelphia, PA 19127
    O: 215-487-2060
    craig@assemblypix.com

  • Craig Whitaker

    March 1, 2013 at 2:46 am in reply to: UV Mapping & Geometry Best Practices

    Depending on the situation, I’ve cheated uv maps by baking out an AO render for edge reference, paint that up in PS and bring back in for a flat projection. It works well for the right task.

    Craig Whitaker
    Digital Design Director
    Assembly
    161 Leverington Avenue Suite 1002
    Philadelphia, PA 19127
    O: 215-487-2060
    craig@assemblypix.com

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