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UV Mapping & Geometry Best Practices
Hey Guys,
I’m expanding into the modeling/bodypaint frontier. Is there any advice or tips for someone like me that knows their object’s geometry is going to be changed after I unwrap the UV’s and paint it (therefore re-mapping and re-painting)?
Reasoning is that I’ve got a client that has no vision, and we have realized that we have to show them something almost final in order to get them to approve something. Normally, I’d like to create the model, get them to approve the shape of it, then texture, get them to approve that, then animate, etc. However they change EVERYTHING at least once after it’s been “Finalized”. Since I know it’s coming, any advice on how to prepare for this?
p/s: these guys pay well, so dropping them is not an option, but deadlines are tight.
Thanks for any help or links to places that will help!