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Activity Forums Maxon Cinema 4D “2D images mapped to a plane”

  • “2D images mapped to a plane”

    Posted by David Larock on March 3, 2013 at 8:58 pm

    Hey,

    I came across this video https://www.youtube.com/watch?v=rYSjuGj_G44

    at 18:18 he says “The boat and fisherman are 2D images mapped to a plane.”

    What does he mean by this and how would I go about doing this?

    This style of animation is something I really want to pick up. Does anyone know any good learning resources for this specifically?

    Any help is greatly appreciated!

    🙂

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    Ashish Gupta replied 13 years, 2 months ago 3 Members · 4 Replies
  • 4 Replies
  • Craig Whitaker

    March 4, 2013 at 3:02 am

    David,

    What he’s saying is that he has an animation, texture, image sequence, etc of the fisherman applied to a plane in 3d space. Most likely, a pre rendered animation of some sort. I’d have to watch the whole video to see why he wouldn’t just do that in comp. Does this help?

    Craig Whitaker
    Digital Design Director
    Assembly
    161 Leverington Avenue Suite 1002
    Philadelphia, PA 19127
    O: 215-487-2060
    craig@assemblypix.com

  • Ashish Gupta

    March 4, 2013 at 8:06 am

    David,

    “The boat and fisherman are 2D images mapped to a plane.”

    It means these are simple 2d images with alpha channel and he took a plane object and created a material using these images in color and alpha channels, and applied that material to the plane .

    Here is an example file:

    5573_2dimagemapping.rar.zip

  • David Larock

    March 5, 2013 at 7:54 pm

    Thanks both of you! This really helps.

    So, I can do the same with a video texture? Would I need to render an alpha version of the video animation?

  • Ashish Gupta

    March 9, 2013 at 8:30 am

    David,

    Yes you can .. just load ur texture …

    Go to color channel in your material editor
    Go to texture
    under animation tab click calculate or manually enter ur frames and frame rate and cinema will load the animated texture..

    As for your second question yes you should render the animation with alpha ..

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