Forum Replies Created

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  • Corrado Carlevaro

    January 18, 2017 at 3:28 pm in reply to: TP collide and stick to moving collider

    Hi,
    I just begun from scratch, without presets, and I found the PMotion Inheritance which solved the problem.
    Thank you

  • Corrado Carlevaro

    January 18, 2017 at 11:41 am in reply to: String and Rope

    Make the spline dynamical and let it fall on the bottle with a collider tag?

    C.

  • Corrado Carlevaro

    June 11, 2016 at 4:03 pm in reply to: Moving Keyframes?

    Not sure what your problem is, your scene looks fine. Maybe you are in Point mode (instead of Object mode) and you see your mesh in rest, non animated, position (detached from the rig)?

    Corrado

  • Corrado Carlevaro

    June 11, 2016 at 3:57 pm in reply to: Pass PSR from Hierarchy to other Hierarchy

    Thank you, nice tip, I didn’t know Retarget Tag, but it looks like you need the very same hierarchical structure to make it work:
    let’s say I have a “tentacle” joint chain (nested) and I want a group (list) of spline cross sections in the same global positions of joints to put in a Loft Nurbs and generate the tentacle mesh, can I use the Retarget tag?
    I ended up cloning the cross sections on the spline generated by the joint chain (which is the best solution because spline has intermediate points) but, for future use, I wanted to know if it is possible with Hierarchy nodes (they confuses me a bit)

    Corrado

  • looks like a very basic illumination, without GI, AO; I’d use just one light from above and a HDRI image in a Sky object for reflections in the red material (cause I see “something” reflected in the red dot, but you could just put a rectangular plane with a white luminance material to mimic a fixture in the ceiling)

    Corrado

  • Corrado Carlevaro

    October 27, 2015 at 12:26 pm in reply to: Tracking Rotation with Offset

    Not sure of what you mean with “link it to whichever tracked result you have that makes it stays there” but I’ll give it a try. It’s strange for me that I need a workaround to do what seems to be the most common use of Tracking Tool: track an object PSR with no useful tracking features in its center; it’s not what Offset is supposed to do?

    C.

  • Corrado Carlevaro

    October 27, 2015 at 12:16 pm in reply to: How to control a feather’s ‘falling’???

    I don’t know about Free Form Pro, but with Puppet tool you need any image with Alpha channel, cause you need to distort the shape of the feather and not the background. Then you can twist it (not sure of the exact meaning of “twist” in english, maybe “bend” is more correct) but in a bi-dimensional way only.
    Corrado

  • Corrado Carlevaro

    October 26, 2015 at 9:12 am in reply to: How to control a feather’s ‘falling’???

    With the image of a feather you can use the Puppet Tool, setting some Pin Point and move them (manually or with expressions) to deform the feather. But of course the feather will always be flat, 2D, facing the same direction.

    Corrado

  • Corrado Carlevaro

    October 26, 2015 at 9:02 am in reply to: Tracking Rotation with Offset

    I’m tracking the contact point between tire and asphalt and the rear light, and they are working good, but my problem is this: I want to track the top and bottom end of an elongated object BUT get the position, rotation and scale data in the middle of that object. I add another picture.
    Thanks for your help.

    Corrado

  • Corrado Carlevaro

    April 24, 2015 at 10:27 am in reply to: Multi shader Index Ratio issue

    Thank you very much Brian.

    Corrado

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