Corrado Carlevaro
Forum Replies Created
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Corrado Carlevaro
May 12, 2010 at 8:42 am in reply to: Mograph and mocap, like motionworks tut. any ideas?No, you don’t need Null Objects, you can trace the joint (or the bones) directly, just drag them in the Tracer window. Let me know
Corrado
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Corrado Carlevaro
May 11, 2010 at 9:01 am in reply to: “Stick” flat projected texture to Text Object (again…)Thank you for your suggestion, I’ll try it as soon as I can. I was just wondering why one would need such workarounds for an apparently common and simple situation, a flat projected texture on a moving object!
Thanks
Corrado -
Corrado Carlevaro
May 11, 2010 at 8:58 am in reply to: Mograph and mocap, like motionworks tut. any ideas?Hi,
take one or more Tracer Objects and make them trace the joints of your BVH model. Select “Connect all objects” in the Tracing Mode option of the Tracer, you’ll get a moving spline roughly similar to the skeleton of your model (change the order of the joints in the Tracer if you are not satisfied). Create a cube, clone it with a Cloner object, set the Cloner to Object Mode, use the Tracer as Object. Have a look https://www.youtube.com/watch?v=7jfb2OSnCU4Corrado
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Corrado Carlevaro
March 31, 2010 at 3:13 pm in reply to: “Stick” flat projected texture to Text Object (again…)Thank you, but as far as I understand that tag is working with deformers and polygonal objects. For now I made the Text a polygonal object and solved this way.
Thanks
Corrado -
Corrado Carlevaro
March 30, 2010 at 4:17 pm in reply to: “Stick” flat projected texture to Text Object (again…)Well, I could be wrong too, but this is what Camera or Frontal projection should be supposed to do. I mean, there’s not a way to apply a simple gradient or whatever to a not-editable text and then animate that text?
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I have the very same problem, there are lot of posts about sticking textures but they don’t seem to solve that simple problem: a Mograph Text Object which texture (i.e. flat projected) doesn’t “slip” when the text is animated with effectors. Did you find a solution?
Thanks
Corrado -
Corrado Carlevaro
February 11, 2010 at 1:02 pm in reply to: Object buffer TIFF alpha problem with VistaIt looks like upgrading to 11.5.528 I solved the problem.
Thanks
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Sorry, i didn’t… I think it’s a GI problem, so you have to choose a different render engine, or not using GI, or not using fracture
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Thank you for your reply, I don’t know how to do that but i think i can figure it out and have a try as soon as possible
corrado
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Thank u very much for swift reply, i tried it in hurry n it’s working good. I just have to figure out how to make it symmetrical and how to stop it after the first cycle (i guess i can keyframe a slider instead of the time) cause the expression is not very clear for me
cervelo