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Activity Forums Maxon Cinema 4D Internal surface collision detection

  • Internal surface collision detection

    Posted by Corrado Carlevaro on May 13, 2009 at 3:07 pm

    Hi,

    I’m using Dynamics in Cinema 4D and I want to build a trasparent sphere with many tiny spheres inside, but with the usual procedure (Solver, gravity, Collision detection etc.) the little spheres just fall down out of the container sphere.

    Is there a way to achieve this effect or the internal surface of a polygon is different from the external one??

    Thanks

    C.C.

    Corrado Carlevaro replied 16 years, 11 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    May 13, 2009 at 4:11 pm

    I think you may have to reverse the normals of the container sphere’s polygons.

  • Corrado Carlevaro

    May 18, 2009 at 6:46 pm

    Thank you for your reply, I don’t know how to do that but i think i can figure it out and have a try as soon as possible

    corrado

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