Forum Replies Created

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  • Corrado Carlevaro

    August 24, 2019 at 4:44 pm in reply to: Xpresso Car Wheel

    of course you can make it go backwards but then if you want to animate by hand it depends on…, well, the way you decide to animate it. If you use dynamics and connectors (the way you’d usually rig a car) the wheels are already spinning based on the friction with the ground

  • Corrado Carlevaro

    August 23, 2019 at 12:20 pm in reply to: Xpresso random seed issue

    Fastest solution with Xpresso Python node (fixed random number):

    import c4d
    import random

    def main():
    global Output
    random.seed(Seed)
    Output = random.random()

  • Corrado Carlevaro

    August 23, 2019 at 10:58 am in reply to: Xpresso Car Wheel

    You could get the length of the spline, calculate the circonference of the wheel, put an Align to Spline tag to the wheel and link (with Xpresso) the rotation value to the Position percentage of the Align tag.
    (e.g. if the spline is 100 cm and the circonference is 10 cm you need 10 rotations)

  • Corrado Carlevaro

    August 23, 2019 at 10:50 am in reply to: Zero gravity cloth/displacement effect

    looks like a fluid simulation, I don’t think it can be done with cloth (I mean, how can the object be passing through the cloth, with ripples, viscosity etc.?)

  • Corrado Carlevaro

    August 23, 2019 at 12:52 am in reply to: After Effects and Cinema 4D lighting?

    I have to admit I use AE for 2D projects, but sure you can have much more flexibility, possibilities and ease creating a “2D look” in Cinema, if you are not using specific compositing techniques (lot of blending modes, videos, pictures, illustrator files where AE is much better suited).
    Your example looks like a perfect task for Cinema

  • Corrado Carlevaro

    August 23, 2019 at 12:41 am in reply to: Xpresso random seed issue

    No, I need a fixed random number for each random seed. Strange is this is as it behaves (and how
    you would expect it) in TP Standard Emitter preset, having a random but fix speed, life, size for each particle etc.
    I like experimenting with tweaked random or noise to drive animations, usually I use a noise node (lately python nodes) with constant time Input to get a fixed random number; different ways to get them in Xpresso I suppose, there’s also one system preset for integers etc.
    But not from the Random node apart in TP preset!

  • Corrado Carlevaro

    August 23, 2019 at 12:25 am in reply to: Ease In to Linear (range mapping problem)

    Thank you very much, I think i’ll still need some time to figure out how is working.
    now it’s giving me an “error at line 52 expected: ;., an expression was disabled…” which I can’t find.
    I’ll try to fix it

    (About my first parabola approach, it’s x it’s going up with constant acceleration (y= x*x) til it reach the parabola’s focus at 1/4 y, where the tangent is y = x, constant velocity)

  • Corrado Carlevaro

    August 21, 2019 at 8:27 am in reply to: After Effects and Cinema 4D lighting?

    1. why not doing everything in C4D (flat shapes and train and everything)?
    2. Render the train in C4D (where you need in any case your flat shapes to use as alpha masks when the train is passing behind them) and then compose in AE
    2. Using Cineware for “seamless integration of 3D assets in After Effects compositions”, which I never used

  • Corrado Carlevaro

    August 21, 2019 at 8:20 am in reply to: Xpresso random seed issue

    AFAIU Mode Free returns a different number each frame and each animation, Mode Time returns a different number each frame but same numbers each animation (starting from Frame 0 you get the same sequence of different numbers)

  • Corrado Carlevaro

    August 20, 2019 at 6:05 pm in reply to: After Effects and Cinema 4D lighting?

    There is an “export to Cinema 4D” in File menu in AE

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