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Fracture object and GI problem
Hi,
as I put an extruded text in the Fracture object and explode and connect the segments to animate the letters with effectors, when I render it with GI (full animation settings), the text is all “stained” with flickering stains. I suppose it’s a GI problem because when i render a single frame it looks ok, and the “stains” look pretty much the “stains” you get when you load a GI cached file for a scene that in the meanwhile has been slightly changed. Hope it’s clear. Any idea?
Thanks in advancecervelo