Forum Replies Created

Page 291 of 317
  • Chris Wright

    September 8, 2008 at 11:36 pm in reply to: Brightness-color shifting problems

    1. msu deflicker -a really good one
    https://www.fileaward.com/Multimedia-Design/Graphics/msu_deflicker_virtualdub_plugin.html

    2. Tinderbox – Deflicker plugin

    3. de-flicker plugin for VirtualDub

    4. there is a pixel sampler in AE (new in CS3) that you could use by linking it to levels effect via an expression in order to invert the flicker.

  • Chris Wright

    September 8, 2008 at 10:19 pm in reply to: Maintaining Quality with Title Animations

    unless you have production premium, adobe won’t drag and drop timelines and projects around, you have to render them out.

  • Chris Wright

    September 8, 2008 at 10:17 pm in reply to: fter Effects CS3 YUV-RGB conversion : total mess

    You’re in luck, there’s a fix for both the prorez and the Kona

    https://sites.google.com/site/fcpaegammaissue/

    further reading of FCP color problems can be found here
    https://forums.creativecow.net/thread/2/919924

  • Chris Wright

    September 8, 2008 at 10:09 pm in reply to: Composition > Make Movie LAGS!

    picture of a speaker needs to be enabled in composition.

    output module audio output needs to be checkmarked and you probably exported an uncompressed movie which is more info than your hard drive can playback smoothly. try a DV video compression and see if that helps.

  • Chris Wright

    September 8, 2008 at 10:02 pm in reply to: Instant HD Plug in Question

    its AE’s noise and grain->remove grain

  • Chris Wright

    September 8, 2008 at 8:18 pm in reply to: Instant HD Plug in Question

    it will have grain, so remove grain before blow up. instant HD works really well. I think you can download the demo and it leaves a -x- in middle of screen. don’t forget to set your color management up in HD color, and the SD interpret color command will match because it fits inside the HDTV color space.

  • Chris Wright

    September 8, 2008 at 8:15 pm in reply to: Pixelating PAL DV video

    Check your interpret fields and best edges, resolution, and export settings. Here’s the rundown…

    D-1 PAL -Discreet edit* PAL
    Frame size: 720 x 576
    Frame aspect ratio: 4:3
    Pixel aspect ratio: 1.067
    Frame rate: 25 fps
    Field order: upper field first

    PAL Video Frame size: 768 x 576
    Frame aspect ratio: 4:3
    Pixel aspect ratio: 1
    Frame rate: 25 fps
    Field order: lower field first

    PAL-DV Frame size: 720 x 576
    Frame aspect ratio: 5:4
    Pixel aspect ratio: 1.067
    Frame rate: 25 fps
    Field order: lower field first

    PAL-DV Widescreen
    Frame size: 720 x 576
    Frame aspect ratio: 16:9
    Pixel aspect ratio: 1.422
    Frame rate: 25 fps
    Field order: upper field first

  • Chris Wright

    September 8, 2008 at 8:46 am in reply to: motion graphics & frame rate

    i didn’t see the part about freeze frame, oops…As for 60 fps, it allows for better slow motion and freeze frame effects with less line twitter. There’s more information, basically, but you would have to work in a 60 fps comp to keep the information or AE might interpolate each frame back into a field again.

    you must mean 864×486 NTSC D1 Widescreen Square Pixel uncompressed SD; to stretch a video back to widescreen after it gets “squished” when you export it from a system that doesn’t understand pixel aspect ratios.

    you only need frame blending if you are doing frame rate changes, and if you did, pixel motion is way smoother than frame blending anyway.

    The compositions pixels aspect ratio setting should match that of the final output format. So keep that in mind.

  • Chris Wright

    September 8, 2008 at 6:40 am in reply to: motion graphics & frame rate

    his digibeta is 16:9 which is NOT square pixels, its 0.9 widescreen. and any progressive footage goes onto an interlaced digibeta anyway, so progressive isn’t a big issue. 853×486 is not digibeta NTSC (720×486) or PAL (720×576) at 10-bit YUV 4:2:2 so you won’t need to export to him higher than that anyway.

  • Chris Wright

    September 8, 2008 at 6:40 am in reply to: motion graphics & frame rate

    his digibeta is 16:9 which is NOT square pixels, its 0.9 widescreen. and any progressive footage goes onto an interlaced digibeta anyway, so progressive isn’t a big issue. 853×486 is not digibeta NTSC (720×486) or PAL (720×576) at 10-bit YUV 4:2:2 so you won’t need to export to him higher than that anyway.

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