Chris Smith
Forum Replies Created
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I’m a bit confused as well. I don’t think you’re truly asking if rectangles can make a cube (with eaqual sides) because that’s not possible. Even with 4:3 images people mask the image to true square and adjust the anchor points to create the cube.
I would do whatever is easiest for your 3D graphics (cropping clips to squares to make cubes). Then when you zoom into the final cube side, do some sort of transition. If your sequence is moving fast you can make it hit into place where it goes too far and the square fills the screen then when it bumps back it’s a 16:9 image that fills the screen. Do this quickly and turn on motion blur and you won’t notice the up-rezzing on the bump in.
Chris Smith
https://www.sugarfilmproduction.com -
Sorry, after looking closer at the online tut, it’s old skool method. Not using the new 9.5 tools.
Chris Smith
https://www.sugarfilmproduction.com -
With your 9.5 CDs on one of the other discs are tutorials if I remember correctly.
here’s an online tutorial:
https://members.shaw.ca/jimht03/normal.html
Chris Smith
https://www.sugarfilmproduction.com -
Yeah, Any 3D app will do volumatric lighting like shine/lux. I’ve made my own 3D stroke in Maya by assigning particle sprites (of white circles) along a path.
Chris Smith
https://www.sugarfilmproduction.com -
How to truly color correct is waaay beyond the scope of a thread. Plus it gets into subjective issues of whether there really is a “correct” way to correct. Some swear by the scopes till everything is perfect. Me I think scopes are essential to gauge limits, but I think correction is best done by “eye”. Meaning what you find looks best for your project. Not necessarily what is “Balanced”.
If you learn CF, you are using the best corrector available to AE IMHO. But it can be daunting. That’s why I suggested a simple levels/hueSat solution.
But basically in CF. I personally drop all the saturation in an image till it’s B&W. I then use the levels to balance the luminance in the image to what I find pleasing. Then I bring the saturation back up to taste. Then In the Shadows/Mids/Highlights, I first grab the mids and swing it around for a general tint. This can be to balance or to induce a color bias you like. Then I’ll often push the shadows to a mild tint. Although use sparingly. I usually keep the highlights white or push them so they seem “whiter”.
From this point on you can also use secondaries. But most color correction should be done with the primary controls.
Chris Smith
https://www.sugarfilmproduction.com -
Create a null object. Create an Xpresso tag for it. In the Xpresso window. Drag in your user ‘master’ slider you made. Also drag in all other sliders you want controlled. Link the relavent parameters from the master to the slaves. Then obviously pipe this flow through math nodes or whatever you want. You can use a range mapper node so that where one the master slider moves a certain amount, it controls another a different amount.
Also you can set this functionality up almost automatically by usiing the Set/Driven function of C4D. So that one thing controls another.
Chris Smith
https://www.sugarfilmproduction.com -
Also add the posterize time effect and set the fps to something low like 4.
Chris Smith
https://www.sugarfilmproduction.com -
Use levels. Bring up the whites by moving the whites slider to the left. Then balance out the gammas. Then add a hue/sat. Pull down the saturation you added by increasing the contrast.
Beware of banding in the gradients.
Chris Smith
https://www.sugarfilmproduction.com -
Do you have a link to an example? You’re description is extremely vague to try and provide a correct answer.
Chris Smith
https://www.sugarfilmproduction.com -
Is the video moving or a locked off shot?
If it’s locked off, just use the Pen tool to draw the complete path of the line. Then use the ‘stroke’ effect. Animate the ‘end’ or offset parameters to have the stroke animate along the path.
If it’s a moving shot, i’d still use this approach, but motion track the clip to the image.
Chris Smith
https://www.sugarfilmproduction.com