Forum Replies Created

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  • Chris Forrester

    July 10, 2009 at 2:08 am in reply to: cs4 9.0.2 update hell….

    My 1st thoughts are if you have another mac pro same setup to carbon copy (ccc) or super-duper the contents of that machine to the other one. Maybe start with an external disk and see if the new mac will boot from it, if it does successfully I would then super-duper or ccc the portable drive contents onto your new mac pro.
    Of course I’m assuming you have a machine or access to one that works with the updated AE and that nothing odd with the software will happen ie identical serial numbers on the network. Maybe adobe can suggest something if that becomes a problem.

    Sorry its not a fix, I’m not messing with CS4 yet, but it might get you up and running. (I mention this method as it sounded like you might have other working systems)

    Regards
    Chris Forrester
    demoreel http://www.chrisforrester.tv

  • Chris Forrester

    July 9, 2009 at 2:51 am in reply to: Sticking keys in AE CS4

    Not got CS4 but I had a possible thought…maybe if you are on windows.

    I was thinking that perhaps if you had sticky keys on (its an OS feature) that might affect you moving a keyframe about, where it might think you still have shift held down.

    If you never seen sticky keys it is under accessibilty options somewhere. Or if you tap the shift key quickly multiple times a box normally appears. Saying this though I am sure you would notice if this was on.

    Just a thought that popped to mind whilst reading.

    Regards
    Chris Forrester
    demoreel http://www.chrisforrester.tv

  • You will need to goto the COMPOSITION SETTINGS for the comp you wish to change.
    Either right click the comp and select the option from the footage panel
    Or when you have the comp open and selected press ctrl K or mac equivelent (or the menu composition – composition setting)

    Near the bottom of the window that open will be a box often overlooked that says start frame, you can change it here.

    Hope this is accurate I\’m doing it from memory.

    Regards
    Chris Forrester
    demoreel http://www.chrisforrester.tv

  • Chris Forrester

    July 1, 2009 at 3:12 am in reply to: curves effect graph enlargement

    The elegant solution that adobe might like to license would be this plugin

    https://frischluft.com/curves/index.php
    Fresh curves. There was a beta many moons back.

    The cheap and not much better way is bring up the magnifying glass that ur OS has. On mac you can zoom in on the cursor and the PC has one under accesibilties, I often use it when I’m rotoscoping. The freebee option will still drive you mad though :-p

    Regards
    Chris Forrester
    demoreel http://www.chrisforrester.tv

  • Chris Forrester

    July 1, 2009 at 3:12 am in reply to: curves effect graph enlargement

    The elegant solution that adobe might like to license would be this plugin

    https://frischluft.com/curves/index.php
    Fresh curves. There was a beta many moons back.

    The cheap and not much better way is bring up the magnifying glass that ur OS has. On mac you can zoom in on the cursor and the PC has one under accesibilties, I often use it when I’m rotoscoping. The freebee option will still drive you mad though :-p

    Regards
    Chris Forrester
    demoreel http://www.chrisforrester.tv

  • If I understand correctly you might just make the process simpler by going into each composition settings and changing the start frame value to the number you intend that sequence to start from.
    When you come to render you can use the option to use the frame numbers from the compositon. I think this might help you a little.

    Regards
    Chris Forrester
    demoreel http://www.chrisforrester.tv

  • Chris Forrester

    June 26, 2009 at 12:41 am in reply to: After Effects Cropping .ai Files Upon Import

    you might try adding a border on the outside of your graphics so that it is now the furthest pixels away. If this is on all your .ai files it would crop to the border you have placed in and not the different sized artwork. I do not add so many .ai files in my work (just titles/logos) so I am not sure if there is a more elegant solution, least you can still rasterize these .ai files this way…but you will have a small border on the boundray of your work area might show up if you scale them smaller. Maybe if it is set to a guide layer AE will bring it in and crop to this but not display it.

    Regards
    Chris Forrester
    demoreel https://chrisforrester.tv

  • Chris Forrester

    June 24, 2009 at 2:13 am in reply to: Polar coordinates – PS and AE discrepancy

    Could not resist looking at this post 😛 I did some tests to observe the differences.
    In the case of AE polar coordinates will always make a circle, the circles diameter seems to be the height of the footage. I observed this by also adding a transform effect before the polar coordinates effect and adjusting first the scale of the height and after the width. The only time it changed the shape was when I adjust the height, internally I am guessing AE is making the image taller in pixels and then polar coordinates picks up that value.

    Based on this to solve your problem (as has been suggested) it has to be a post transform-scale to correct it. You would work out the % difference in your image sizes 1280/640 = 2 , scale the width after polar coordinates by this amount 100%* 2 = 200% . I write it here as a formula as you might some day have other sized footage and I am sure this would allow you to add a favorite effect with a small script to automatically scale the image after depending on your original image sizes. (I think the logic here of the simple formula would work if the height was taller than the width…not tested it though). I rather do the transform in the effect panel because it frees my normal timeline transform for animation and I can add scripts to the effect with out effecting any animation I might have already.

    Hope this helps and thank you for pointing out the odd quirkiness..next I am off to see how we can make PS act like AE polar-coordinates. As to why they behave differently we can only assume PS stretches the image to the height and width of the canvas just because it felt more artistic, what people might want?? I have not used polar coordinate graphics before in my work so I am not sure what the standard look is seems a circle would make more sense..maybe someone else can chime into there uses I am thinking more used in 3d sphereical mapping but used same manner in AE?

    Regards
    Chris Forrester
    demoreel https://chrisforrester.tv

  • late in the day, but this worked for me…well seems to be 😛

    im on a mac, this one was hired in

    Model Name: Mac Pro
    Model Identifier: MacPro3,1
    Processor Name: Quad-Core Intel Xeon
    Processor Speed: 2.8 GHz
    Number Of Processors: 2
    Total Number Of Cores: 8
    L2 Cache (per processor): 12 MB
    Memory: 4 GB
    Bus Speed: 1.6 GHz
    Boot ROM Version: MP31.006C.B05
    SMC Version: 1.25f4

    System Version: Mac OS X 10.5.5 (9F33)
    Kernel Version: Darwin 9.5.0

    ATI Radeon HD 2600 XT:

    Chipset Model: ATI Radeon HD 2600
    Type: Display
    Bus: PCIe
    Slot: Slot-1
    PCIe Lane Width: x16
    VRAM (Total): 256 MB
    Vendor: ATI (0x1002)
    Device ID: 0x9588
    Revision ID: 0x0000
    ROM Revision: 113-B1480A-252
    EFI Driver Version: 01.00.252
    Displays:
    Cinema HD:
    Display Type: LCD
    Resolution: 1920 x 1200
    Depth: 32-bit Color
    Core Image: Hardware Accelerated
    Main Display: Yes
    Mirror: Off
    Online: Yes
    Quartz Extreme: Supported
    Rotation: Supported
    Cintiq 12WX:
    Resolution: 1280 x 800 @ 60 Hz
    Depth: 32-bit Color
    Core Image: Hardware Accelerated
    Mirror: Off
    Online: Yes
    Quartz Extreme: Supported
    Rotation: Supported

    Quicktime
    Version: 7.5.5

    I was getting the same errors plus image cache errors and also U_MemTrackedObject. I had GridIron on so disabled this, still problems. Increased, decreased put to a sensible number the ram amounts in the prefs. Set disk cache on and off, with more or less amounts, still problems.

    I eventully switched off OpenGL support/use in the prefs and so far I have not had any issues.

    If this does not work for you, I was managing to get my renders out via the render queue if I set the secrets prefs (search here if you dont know how to get it ) to purge every 5 frames or less perhaps depending on your scene. I was not using temporal based effects or reusing of many compositions so this was not to much of a slow down for me I found.

    But like I say the openGL switch seems to have sorted it for me so far

    Regards
    Chris Forrester
    demoreel https://twistedanimator.com/reel02.html

  • Chris Forrester

    November 17, 2008 at 12:18 pm in reply to: ColorX ??

    Just giving this thread the one and only bump…

    I’ll assume no one has an answer or suggestion if it is unanswered longer 😀

    Thanks

    -Chris

    Regards
    Chris Forrester
    demoreel https://twistedanimator.com/reel02.html

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