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Activity Forums Adobe After Effects Error (7 ::66) “unable to allocate space” during rendering

  • Error (7 ::66) “unable to allocate space” during rendering

    Posted by Sam Attersley on March 15, 2008 at 4:51 am

    “After Effects Error: unable to allocate space for a 1059 x 1462 image buffer.
    You may be experienceing fragmentation. In the Memory & Cache Preferences dialog boc, try decreasing the Maximum RAM Cache Size value and selecting the Enable DIsk Cache option, increasing Maximum Memory Usage, or both.”

    This error continuously pops up when I’m trying to render. i get about 20 frames in then it stops. I used the after effects in project search and i tryed there tips decreasing in creasing nothing seems to work. If someone could help me it would be greatly appreciated.

    Thank, Sam.

    Chris Forrester replied 17 years, 5 months ago 2 Members · 1 Reply
  • 1 Reply
  • Chris Forrester

    December 15, 2008 at 8:48 pm

    late in the day, but this worked for me…well seems to be 😛

    im on a mac, this one was hired in

    Model Name: Mac Pro
    Model Identifier: MacPro3,1
    Processor Name: Quad-Core Intel Xeon
    Processor Speed: 2.8 GHz
    Number Of Processors: 2
    Total Number Of Cores: 8
    L2 Cache (per processor): 12 MB
    Memory: 4 GB
    Bus Speed: 1.6 GHz
    Boot ROM Version: MP31.006C.B05
    SMC Version: 1.25f4

    System Version: Mac OS X 10.5.5 (9F33)
    Kernel Version: Darwin 9.5.0

    ATI Radeon HD 2600 XT:

    Chipset Model: ATI Radeon HD 2600
    Type: Display
    Bus: PCIe
    Slot: Slot-1
    PCIe Lane Width: x16
    VRAM (Total): 256 MB
    Vendor: ATI (0x1002)
    Device ID: 0x9588
    Revision ID: 0x0000
    ROM Revision: 113-B1480A-252
    EFI Driver Version: 01.00.252
    Displays:
    Cinema HD:
    Display Type: LCD
    Resolution: 1920 x 1200
    Depth: 32-bit Color
    Core Image: Hardware Accelerated
    Main Display: Yes
    Mirror: Off
    Online: Yes
    Quartz Extreme: Supported
    Rotation: Supported
    Cintiq 12WX:
    Resolution: 1280 x 800 @ 60 Hz
    Depth: 32-bit Color
    Core Image: Hardware Accelerated
    Mirror: Off
    Online: Yes
    Quartz Extreme: Supported
    Rotation: Supported

    Quicktime
    Version: 7.5.5

    I was getting the same errors plus image cache errors and also U_MemTrackedObject. I had GridIron on so disabled this, still problems. Increased, decreased put to a sensible number the ram amounts in the prefs. Set disk cache on and off, with more or less amounts, still problems.

    I eventully switched off OpenGL support/use in the prefs and so far I have not had any issues.

    If this does not work for you, I was managing to get my renders out via the render queue if I set the secrets prefs (search here if you dont know how to get it ) to purge every 5 frames or less perhaps depending on your scene. I was not using temporal based effects or reusing of many compositions so this was not to much of a slow down for me I found.

    But like I say the openGL switch seems to have sorted it for me so far

    Regards
    Chris Forrester
    demoreel https://twistedanimator.com/reel02.html

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