Forum Replies Created

Page 95 of 122
  • Does it seem to take the same time to render 1 frame when you ram preview and when you render out?

    I’m trying to exclude anything output related.

    If you don’t mind sharing the project we can see if is there anything unusual in it. Because there’s no answer to how to speed up rendering in generic projects other than get a faster computer. Anything I say like “turn down motion blur samples in particular” may not be what you wanted your project to look like after all.

  • Cassius Marques

    July 3, 2013 at 12:06 pm in reply to: strange grey outline on my track mattes

    What color is the “animation” footage? that grey line seems to be there because there is another instance of the alpha source under the matted solid.

  • Cassius Marques

    July 1, 2013 at 1:08 pm in reply to: Shapes, Masks, and Text paths Conundrum!

    Wha’ts the pixel size parameter? You mean rectangular and circular size? Well it’s all the same… you can animate that size diameter and use an expression to mimic that transformation to a solid’s scale property. Then do just the same as I told you.

  • You mean delete any values created lower than 20? Open up the curve editor in value mode, try to find out where 20 is at and drag a rectangular selection to everything below it and delete. This would be the fastest way I know. But there are other ways to make something pop out in screen everytime it gets higher than 20 (via expressions).

  • By default it should be your “comp’s name”.”last format used”. Isn’t 06 your composition’s name? If previously it asked for the output name, there’s an option for that. You should check the preferences.

    Other than that. I don’t know. What do you mean it “creates” a file? Where?

  • Cassius Marques

    June 28, 2013 at 2:27 pm in reply to: Shapes, Masks, and Text paths Conundrum!

    Yes, you can use this script. It’s just 5 bucks.

    With it you can create a solid and add a circular mask, do any animations you need with it, scale it by any percentage you want. Then after all animation is done, you can use the script to copy and paste that mask to your text layer while retaining its screen position, meaning all your math should still be visually accurate.

  • Cassius Marques

    June 26, 2013 at 4:54 pm in reply to: JPEG sequences

    Those errors are usualy related to memory issues. Check your footage dimensions, try purging all memory and restart after effects/computer as a last resort.

  • Wouldn’t be easier to just precompose the shape layer into a high resolution comp?

    An expression would be something like this (pasted in the width property, adjust values as needed):
    minDist=0;
    maxDist=1000;
    minstr=22;
    maxstr=100;
    camLayer=thisComp.activeCamera.transform.position;
    logLayer=position;
    dist=length(camLayer,logLayer);
    stroke=linear(dist,minDist,maxDist,minstr,maxstr)

    courtesy of this page it WON’T be really constant, but you can adjust it to make it seem as if.

  • Cassius Marques

    June 25, 2013 at 12:04 pm in reply to: Text Animation: Jump/appear from line

    Hi, Type in your text, then break it appart into words. (you can duplicate it’s layer as many times you got words and edit/delete to keep one with each word) Then draw masks around each word (q is the shortcut). The base of the mask should reach the top of the line.

    Then set a keyframe for that mask and for the layer’s position, go a few frames further in time and use the pan tool (y), to move the word down while keeping the mask in place (holding shift should keep you on the Y axis). Then sequence the layers in time.

    That’s the basic of it to make the phrase fall into the line.

  • Try rendering out the keyed footages to some format with alpha. I’ve seen bugs with rotobrush before.

Page 95 of 122

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy