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maintain constant stroke thickness in 3D environement
I have a bunch of shapes layers in a 3D environment, let’s say circles strung up on a thread made by having filled circle layers on a stroked path.
When I push in with the camera, I want the filled shapes to react to the 3D movement, but I want the stroke of the “thread” to stay the same thickness.
I’m not sure how I would achieve that. I’m guessing it would have to be an expression that measures the distance between the stroked path and the camera and adjusts the stroke accordingly.
Can anyone help with that?
Is there a different solution that I am overlooking?
Many thanks.