Forum Replies Created

Page 76 of 122
  • Cassius Marques

    May 25, 2015 at 2:05 pm in reply to: 2d character animation

    if you’re having trouble applying transformation because of the expressions duik creates. Pre-compose the head layer and do those transformations inside it.

  • Cassius Marques

    May 18, 2015 at 7:34 pm in reply to: cc radial blur doesn’t work in 3d

    “…is supposed to create a 3d volume light ray effect”

    thats exactly what the tutorial does. It simulates a volumetric light being seen from the front. It’s not actually 3d/volumetric.

  • Cassius Marques

    May 15, 2015 at 8:17 pm in reply to: Block Shadow without Casting one

    can’t you just mask out that part of the plane?

  • Just watch out with frame rates mismatches, I’m not sure how it will behave on those cases.

  • Try to create a new composition and import only the .c4d. See if those different render times continue…

    If not, try to pinpoint whats causing the difference. Maybe you’re using multiple instances of the render(pre comped?), or ram issues?

    Either way, what you’re describing isn’t normal in my experience.

  • maybe something like:

    a=thisLayer.source.duration;
    b=thisComp.duration;
    (a/b)*time

    …on the time remmap property?

  • I saw the project… the way your hierarchy is set will never work. You cannot hope to mantain a spacetime relation while desregarding time.

    I mean, you can’t timeremmap your “eyes” comp, if you want anything inside it to keep any “position at a time” link to something outside it. Every eye blink animation remmap can only go after the position link (if you would precomp the Eye_pupil.ai layer for example).

  • It doens’t animate at all or it does but at a different time?

    You’ll have to account for those time discrepancies. Its hard for me to tell you the right expression without seeing the whole thing. Its usually just accounting for different layer inPoints, using the valueAtTime method.

  • If you can, strip the project down to the non-working state and upload it so I can take a look.

  • Cassius Marques

    April 15, 2015 at 2:25 pm in reply to: Trapcode Particular and Obscuration Layers

    Then you don’t use it as a particular obscuration layer…just use the alpha to set the matte of the particular layer.

    Thats how it should be done, but it wont solve your problem…since you need 3d data to obscure…and not a 2d alpha information. You’re approaching this the wrong way

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