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cc radial blur doesn’t work in 3d
I watched a tutorial :
https://www.youtube.com/watch?v=frXQxwMKh6c
Both mapped cc radial blur center to a 3d null object which is supposed to create a 3d volume light ray effect.
I used the toComp([0,0,0]); expression and hooked it up exactly the same way as the tutorial but the radial blur light still appeared 2d.
(see attached image)https://s22.postimg.org/vjsjf9y8h/cc_radial_blur_doesnt_work.jpg
why?
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